public void StartVehicle()
 {
     foreach (VehicleContoler curVehicle in VehicleManager.GetVehicleByPos(depot))
     {
         curVehicle.StartVehicle();
     }
 }
 private void Update()
 {
     if (!onStore && VehicleManager.GetVehicleByPos(depot).Count != listContente.childCount - 2)
     {
         UpdateWindow();
     }
 }
 public void UpdateWindow()
 {
     foreach (Transform child in listContente)
     {
         if (child.gameObject.activeSelf)
         {
             Destroy(child.gameObject);
         }
     }
     if (onStore)
     {
         groupesDropdown.gameObject.SetActive(true);
         List <string> dropdownOption = new List <string>();
         foreach (Group curGroupe in Group.groups)
         {
             dropdownOption.Add(curGroupe.name);
         }
         dropdownOption.Add("None");
         groupesDropdown.ClearOptions();
         groupesDropdown.AddOptions(dropdownOption);
         groupesDropdown.value = Group.groups.Count;
         foreach (VehicleData curVehicle in FIleSys.GetAllInstances <VehicleData>())
         {
             Transform _go = Instantiate(templateStoreVehicle).transform;
             _go.SetParent(listContente);
             _go.Find("Name").GetComponent <Text>().text        = curVehicle.name;
             _go.Find("Description").GetComponent <Text>().text = curVehicle.description;
             _go.Find("Buy").GetComponent <Button>().onClick.AddListener(delegate
             {
                 VehicleContoler vehicle = depot.BuyVehicle(curVehicle);
                 if (groupesDropdown.value != Group.groups.Count)
                 {
                     vehicle.MyGroup = Group.groups[groupesDropdown.value];
                 }
             });
             _go.Find("Buy").GetComponent <ButtonInteractMoney>().condiction = delegate()
             {
                 return(GameManager.Money >= curVehicle.price);
             };
             _go.gameObject.SetActive(true);
         }
     }
     else
     {
         groupesDropdown.gameObject.SetActive(false);
         foreach (VehicleContoler curVehicle in VehicleManager.GetVehicleByPos(depot))
         {
             Transform _go = Instantiate(templateDepotVehicle).transform;
             _go.SetParent(listContente);
             _go.Find("Name").GetComponent <Text>().text   = curVehicle.vehicleData.name;
             _go.Find("Damage").GetComponent <Text>().text = string.Format("Damage: {0}%", Mathf.Floor(curVehicle.damage * 100));
             _go.Find("ID").GetComponent <Text>().text     = "ID: " + curVehicle.Id;
             _go.Find("Info").GetComponent <Button>().onClick.AddListener(delegate { WindowsOpener.OpenVehicleWindow(curVehicle.GetComponent <VehicleContoler>()); });
             _go.gameObject.SetActive(true);
         }
     }
     templateDepotVehicle.SetActive(false);
     templateStoreVehicle.SetActive(false);
 }