private void GetPlayerInput() { if (Input.GetKey(leftButton)) { leftIsPressed = true; } if (Input.GetKey(rightButton)) { rightIsPressed = true; } if (Input.GetKey(upButton)) { upIsPressed = true; } if (Input.GetKey(downButton)) { downIsPressed = true; } if (Input.GetKeyDown(boostButton)) { myVehicleScript.Boost(); } }