IEnumerator ConsumeGas() { if (speed > 0) { vehicleMain.UseFuel(-2); vehicleMain.VehicleGraphics.RefreshUiInv(); } yield return(new WaitForSeconds(0.5f)); }
IEnumerator DrillRepeated() { if (drillActive || !vehicleMover.IsMining) { vehicleMain.Audio.StopAudio(VehicleSounds.Drilling); yield break; } int _hardnessCount = 0; while (true) { float gasLeft = vehicleMain.Inventory.GetFuelAmount(); if (!drillActive && vehicleMover.IsMining) { drillActive = true; } else if (!vehicleMover.IsMining || gasLeft <= 0) { vehicleMain.Audio.StopAudio(VehicleSounds.Drilling); drillActive = false; yield break; } _hardnessCount = 0; RaycastHit2D[] hits = Physics2D.CircleCastAll(transform.position, drillCollider.radius, transform.forward, drillCollider.radius, miningLayerMask); if (hits.Length > 0) { print(hits[0].transform.gameObject.layer); bool hasChanged = false; foreach (RaycastHit2D hit in hits) { //print("DrillRepeated"); Vector2 hitPosition = new Vector2(); hitPosition.x = hit.point.x; hitPosition.y = hit.point.y; hitPosition.x = hit.point.x; hitPosition.y = hit.point.y; if (tilemap.GetTile(tilemap.WorldToCell(hitPosition)) != null) { ResourceTile _tile = tilemap.GetTile <ResourceTile>(tilemap.WorldToCell(hitPosition)); if (_tile.Hardness <= vehicleMain.DrillTier) { int damage = 5; float collectionBonus = 1; vehicleMain.Audio.PlayAudio(VehicleSounds.Drilling); WorkerBase _drillOperater = vehicleMain.GetWorker(WorkStation.Drill); if (_drillOperater != null) { damage += _drillOperater.Operating; collectionBonus = (float)_drillOperater.Operating * 0.25f; } if (vehicleMain.GetWorker(WorkStation.Spare) != null) { damage += Mathf.RoundToInt((float)vehicleMain.GetWorker(WorkStation.Spare).Operating / 2f); } _tile.TakeDamage(damage); //print("Tile Health " + _tile.Health); if (_tile.Health <= 0) { //Add a resource vehicleMain.Inventory.AddResource(_tile.Resource, (1 * vehicleMain.DrillEfficiency) + collectionBonus); tilemap.SetTile(tilemap.WorldToCell(hitPosition), null); hasChanged = true; } } else { _hardnessCount++; } vehicleMain.UseFuel(-1 * vehicleMain.DrillFuelEfficiency); } //Code for Particle system spawning. //CreateParticle(this.transform.position); drill.transform.parent = drill.transform; //Consume a fuel with every block mined if (_hardnessCount >= hits.Length) { Debug.LogWarning("Soil is too hard"); vehicleMain.Audio.StopAudio(VehicleSounds.Drilling); drillActive = false; yield break; } } if (hasChanged) { GameObject.FindObjectOfType <PlayerController>().dirtyNav = true; } } else { vehicleMain.Audio.StopAudio(VehicleSounds.Drilling); drillActive = false; yield break; } yield return(new WaitForSeconds(vehicleMain.DrillSpeed)); } }