// Use this for initialization
    private void Start()
    {
        //lightSide = GetVehicleLightSide(lightType);

        if (!VehicleAPI.IsValidIndividualLight(lightType))
        {
            throw new Exception("Light sides need to have a valid value, revise your code.");
        }

        setAppart = gameObject.GetComponent <Light>() != null;

        GameObject obj = gameObject;

        if (setAppart)
        {
            obj = new GameObject("Blinker");
            obj.transform.parent        = parent;
            obj.transform.position      = parent.position + Vector3.right * (IsLeftSide ? -1 : 1) * .2f;
            obj.transform.localRotation = Quaternion.Euler(new Vector3(0, 30 * (IsLeftSide ? -1 : 1), 0));
        }

        blinkerLight = obj.AddComponent <Light>();

        VehicleAPI.SetLightProps(lightType, ref blinkerLight, true);

        defaultIntensity = blinkerLight.intensity;

        ToggleBlinker(false);

        InvokeRepeating("Cycle", 0, repeatInterval);
    }
Example #2
0
    // Use this for initialization
    private void Start()
    {
        if (!VehicleAPI.IsValidIndividualLight(lightType))
        {
            throw new Exception("Light sides need to have a valid value, revise your code.");
        }

        GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Capsule);

        //If you uncomment this wheels won't steer
        //Destroy(obj.GetComponent<CapsuleCollider>());

        obj.name               = string.Format("Blinker ({0})", lightType.ToString());
        obj.transform.parent   = parent;
        obj.transform.position = parent.position + Vector3.right * (IsLeftSide ? -1 : 1) * .2f;
        //obj.transform.localRotation = Quaternion.Euler(new Vector3(0, 30 * (IsLeftSide ? -1 : 1), 0));
        obj.transform.localScale = Vector3.one * .2f;

        blinkerRenderer = obj.GetComponent <MeshRenderer>();

        blinkerRenderer.material = Resources.Load <Material>("Materials/Blinker");
        defaultIntensity         = blinkerRenderer.material.GetFloat("_MKGlowPower");

        blinkerSwitch = false;

        InvokeRepeating("Cycle", 0, repeatInterval);
    }