Example #1
0
    void Start()
    {
        _nav = GetComponent <NavMeshAgent>();



        m_CurrentState = VeggieState.Hungry;
    }
Example #2
0
    void Searching()
    {
        Debug.Log(currentVeggie);
        veggiePoints = GameObject.FindGameObjectsWithTag("Vegetable");
        if (currentVeggie == null)
        {
            Debug.Log("New Veggie To Chase");
            if (veggiePoints == null || veggiePoints.Length == 0)
            {
                m_CurrentState = VeggieState.Winner;
            }
            else
            {
                index         = Random.Range(0, veggiePoints.Length);
                currentVeggie = veggiePoints[index];
            }
        }

        _moveTo = currentVeggie.transform;
        //Debug.Log(_moveTo.position);
    }
Example #3
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Weapon")
        {
            Debug.Log("Kill");
            spiritDead = true;
            Destroy(gameObject);
        }

        else if (m_CurrentState == VeggieState.Searching)
        {
            if (other.tag == "Vegetable")
            {
                other.transform.parent        = transform;
                other.transform.localPosition = Vector3.zero + new Vector3(0, 1f, 0);
                _moveTo = escapePoint.transform;
                Debug.Log("escape");
                m_CurrentState = VeggieState.Eating;
            }
        }
        else if (m_CurrentState == VeggieState.Eating)
        {
            if (other.tag == "Shrine")
            {
                foreach (Transform child in transform)
                {
                    if (child.tag == "Vegetable")
                    {
                        Destroy(child.gameObject);
                    }
                }
                currentVeggie  = null;
                targetTime     = 2.0f;
                m_CurrentState = VeggieState.Hungry;
            }
        }
    }
Example #4
0
 void Hungry()
 {
     //distance is close to carrot
     m_CurrentState = VeggieState.Searching;
 }