Example #1
0
        public void Integrate(float dt)
        {
            if (!LockPosition)
            {
                transform.position = VectorUtil.Integrate(transform.position, LinearVelocity, dt);
            }

            if (!LockRotation)
            {
                transform.rotation = QuaternionUtil.Integrate(transform.rotation, AngularVelocity, dt);
            }
        }