public static VectorUpdate read(BinaryReader binaryReader) { VectorUpdate newObj = new VectorUpdate(); newObj.object_id = binaryReader.ReadUInt32(); newObj.velocity = Vector3.read(binaryReader); newObj.omega = Vector3.read(binaryReader); newObj.timestamps = PhysicsTimestampPack.read(binaryReader); return(newObj); }
//, VectorUpdate updatePosition, VectorUpdate updateSpeed) public Enemy(Animation a, Vector2 position, Vector2 speed, SoundEffect death, VectorUpdate p, VectorUpdate s) : base(a, position, speed) { deathPlayer.PlayAnimation(DeathAnimation); destruction = death; Health = DefaultLives; Dying += playDeathSound; UpdatePosition += p; UpdateSpeed += s; OutOfBounds += (sender, args) => Dying -= playDeathSound; OnSpawn(new GameEventArgs(GameCore.Time)); }
public static Enemy Standard(Vector2 position, Vector2 speed, VectorUpdate positionUpdate) { Enemy e = new Enemy(new Animation(StandardTexture, 1F, true, StandardTexture.Width), position, speed, Destruction, positionUpdate, (sender) => sender.IsAlive ? sender.Speed : Vector2.Zero); return e; }