void Shoot(Vector2 towards) { //maak nieuwe kogel GameObject tempkogel = (GameObject)Instantiate(bullet.gameObject, Gunpoint.transform.position, Quaternion.identity); //reken de hoek uit float angle = VectorMath.CartesianToPolar(towards).x; //draai de kogel tempkogel.transform.eulerAngles = new Vector3(0, 0, angle); }