Example #1
0
 private void HandleVectorInteraction(VectorInteraction interaction, Vector2 value)
 {
     for (int i = f_menuStack.Count; --i >= 0;)
     {
         for (int j = f_menuStack[i].Count; --j >= 0;)
         {
             IEnumerable <VectorInputCallback> vectorInputCallbacks = f_menuStack[i][j].ActiveInputHandler.VectorInputCallbacks;
             foreach (VectorInputCallback vic in vectorInputCallbacks)
             {
                 foreach (VectorInputCombination comb in vic.VectorInputCombinations)
                 {
                     if (comb.Evaluate(interaction))
                     {
                         bool consume = vic.Callback(value);
                         if (consume)
                         {
                             Event.current.Use();
                             return;
                         }
                         break;
                     }
                 }
             }
         }
     }
 }
Example #2
0
        //public ButtonInteraction[] necessaryButtons;
        //public ButtonInteraction[] blockingButtons;

        public bool Evaluate(VectorInteraction interaction)
        {
            return(vectorInput == interaction);
        }