//Initialize the PiP camera here
 void Start()
 {
     //Grab the viewerScript once since it should not change
     viewerScript = currentViewer.GetComponent<VectorFollow>();
     //Grab the viewer camera so we don't have to do it again
     viewerCamera = currentViewer.GetComponent<Camera>();
     //Make sure the camera is displaying to the screen
     viewerCamera.enabled = true;
     //Update it with the default selection
     //currentViewer.SendMessage("SetTarget", planetList.selection);
     Debug.Log(viewerCamera);
 }
    private float lastPipSwitch;            //Use to keep track of when the user last did something

    //Initialize the PiP camera here
    void Start()
    {
        //Grab the viewerScript once since it should not change
        viewerScript = currentViewer.GetComponent <VectorFollow>();
        //Grab the viewer camera so we don't have to do it again
        viewerCamera = currentViewer.GetComponent <Camera>();
        //Make sure the camera is displaying to the screen
        viewerCamera.enabled = true;
        //Update it with the default selection
        //currentViewer.SendMessage("SetTarget", planetList.selection);
        Debug.Log(viewerCamera);
    }