Example #1
0
    public async virtual Task TeleportAsync(VectorF pos)
    {
        if (VectorF.Distance(this.Position, pos) > 8)
        {
            await this.server.QueueBroadcastPacketAsync(new EntityTeleport
            {
                EntityId = this.EntityId,
                OnGround = this.OnGround,
                Position = pos,
                Pitch    = this.Pitch,
                Yaw      = this.Yaw,
            });

            return;
        }

        var delta = (Vector)(pos * 32 - Position * 32) * 128;

        await this.server.QueueBroadcastPacketAsync(new EntityPositionAndRotation
        {
            EntityId = this.EntityId,
            Delta    = delta,
            OnGround = this.OnGround,
            Pitch    = this.Pitch,
            Yaw      = this.Yaw
        });
    }
Example #2
0
    public async virtual Task TeleportAsync(IEntity to)
    {
        this.Position = to.Position;

        if (to.WorldLocation != this.World)
        {
            await this.World.DestroyEntityAsync(this);

            this.World = to.WorldLocation as World;

            await this.World.SpawnEntityAsync(to.Position, this.Type);

            return;
        }

        if (VectorF.Distance(this.Position, to.Position) > 8)
        {
            await this.server.QueueBroadcastPacketAsync(new EntityTeleport
            {
                EntityId = this.EntityId,
                OnGround = this.OnGround,
                Position = to.Position,
                Pitch    = this.Pitch,
                Yaw      = this.Yaw,
            });

            return;
        }

        var delta = (Vector)(to.Position * 32 - Position * 32) * 128;

        await this.server.QueueBroadcastPacketAsync(new EntityPositionAndRotation
        {
            EntityId = this.EntityId,
            Delta    = delta,
            OnGround = this.OnGround,
            Pitch    = this.Pitch,
            Yaw      = this.Yaw
        });
    }