Example #1
0
        public void InitialiseInstance(SolverNode parent, VectorInt2 playerBefore, VectorInt2 push, IBitmap crateMap, IBitmap moveMap)
        {
            base.Parent = parent;
            base.Clear();

            // Check init/use should have a NEW id to avoid same-ref bugs; it is effectively a new instance
            solverNodeId = Interlocked.Increment(ref nextId);

            this.playerBefore = new VectorByte2(playerBefore);
            this.push         = push switch
            {
                (0, 0) => (byte)0,
                (0, -1) => (byte)1,
                (0, 1) => (byte)2,
                (-1, 0) => (byte)3,
                (1, 0) => (byte)4,
                _ => throw new ArgumentOutOfRangeException(push.ToString())
            };
            this.crateMap = crateMap;
            this.moveMap  = moveMap;
            this.status   = (byte)SolverNodeStatus.UnEval;

            unchecked
            {
                var hashCrate = CrateMap.GetHashCode();
                var hashMove  = MoveMap.GetHashCode();
                #if NET47
                hash = hashCrate ^ (hashMove << (MoveMap.Width / 2));
                #else
                hash = HashCode.Combine(hashCrate, hashMove);
                #endif
            }
        }
Example #2
0
 public BitmapByteSeq(VectorInt2 size, byte[] memory)
 {
     this.memory = memory;
     this.size   = new VectorByte2(size);
 }
Example #3
0
 public BitmapByteSeq(VectorInt2 size)
 {
     this.size   = new VectorByte2(size);
     this.memory = new byte[SizeInBytes()];
 }