/// <summary> /// Initializes a new instance of the <see cref="Vector8ui"/> using the specified vector and values. /// </summary> /// <param name="value">A vector containing the values with which to initialize the first 4 components</param> /// <param name="v4">Value for the V4 component of the vector.</param> /// <param name="v5">Value for the V5 component of the vector.</param> /// <param name="v6">Value for the V6 component of the vector.</param> /// <param name="v7">Value for the V7 component of the vector.</param> public Vector8ui(Vector4ui value, uint v4, uint v5, uint v6, uint v7, uint v8, uint v9, uint v10, uint v11) { V0 = value.X; V1 = value.Y; V2 = value.Z; V3 = value.W; V4 = v4; V5 = v5; V6 = v6; V7 = v7; }
/* Decodes input (unsigned char) into output (UINT4). Assumes len is * a multiple of 4. */ private static void Decode(Vector4ui[] output, byte[] input, uint inputIndex, uint len) { for (uint i = 0, j = 0; j < len; i++, j += 4) { output[i] = new Vector4ui(((uint)input[inputIndex + j]) | (((uint)input[inputIndex + j + 1]) << 8) | (((uint)input[inputIndex + j + 2]) << 16) | (((uint)input[inputIndex + j + 3]) << 24)); } }
/* MD5 basic transformation. Transforms state based on block. */ private static void MD5Transform(Vector4ui[] state, byte[] block, uint blockIndex) { Vector4ui a = state[0], b = state[1], c = state[2], d = state[3]; Vector4ui[] x = new Vector4ui[16]; Decode(x, block, blockIndex, 64); /* Round 1 */ FF(ref a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */ FF(ref d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */ FF(ref c, d, a, b, x[2], S13, 0x242070db); /* 3 */ FF(ref b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */ FF(ref a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */ FF(ref d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */ FF(ref c, d, a, b, x[6], S13, 0xa8304613); /* 7 */ FF(ref b, c, d, a, x[7], S14, 0xfd469501); /* 8 */ FF(ref a, b, c, d, x[8], S11, 0x698098d8); /* 9 */ FF(ref d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */ FF(ref c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ FF(ref b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ FF(ref a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ FF(ref d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ FF(ref c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ FF(ref b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ /* Round 2 */ GG(ref a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */ GG(ref d, a, b, c, x[6], S22, 0xc040b340); /* 18 */ GG(ref c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ GG(ref b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */ GG(ref a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */ GG(ref d, a, b, c, x[10], S22, 0x02441453); /* 22 */ GG(ref c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ GG(ref b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */ GG(ref a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */ GG(ref d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ GG(ref c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */ GG(ref b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */ GG(ref a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ GG(ref d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */ GG(ref c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */ GG(ref b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ /* Round 3 */ HH(ref a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */ HH(ref d, a, b, c, x[8], S32, 0x8771f681); /* 34 */ HH(ref c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ HH(ref b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ HH(ref a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */ HH(ref d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */ HH(ref c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */ HH(ref b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ HH(ref a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ HH(ref d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */ HH(ref c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */ HH(ref b, c, d, a, x[6], S34, 0x04881d05); /* 44 */ HH(ref a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */ HH(ref d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ HH(ref c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ HH(ref b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */ /* Round 4 */ II(ref a, b, c, d, x[0], S41, 0xf4292244); /* 49 */ II(ref d, a, b, c, x[7], S42, 0x432aff97); /* 50 */ II(ref c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ II(ref b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */ II(ref a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ II(ref d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */ II(ref c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ II(ref b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */ II(ref a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */ II(ref d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ II(ref c, d, a, b, x[6], S43, 0xa3014314); /* 59 */ II(ref b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ II(ref a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */ II(ref d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ II(ref c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */ II(ref b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */ state[0] += a; state[1] += b; state[2] += c; state[3] += d; /* Zeroize sensitive information. */ Array.Clear(x, 0, x.Length); }
private static void II(ref Vector4ui a, Vector4ui b, Vector4ui c, Vector4ui d, Vector4ui x, int s, uint ac) { (a) += I((b), (c), (d)) + (x) + new Vector4ui(ac); (a) = ROTATE_LEFT((a), (s)); (a) += (b); }
/* ROTATE_LEFT rotates x left n bits. */ private static Vector4ui ROTATE_LEFT(Vector4ui x, int n) { return(new Vector4ui(((x[0]) << (n)) | ((x[0]) >> (32 - (n))))); }
private static Vector4ui I(Vector4ui x, Vector4ui y, Vector4ui z) { return((y) ^ ((x) | (new Vector4ui(~z.X)))); }
private static Vector4ui H(Vector4ui x, Vector4ui y, Vector4ui z) { return((x) ^ (y) ^ (z)); }
private static Vector4ui G(Vector4ui x, Vector4ui y, Vector4ui z) { return(y ^ (z & (x ^ y))); }
/* F, G, H and I are basic MD5 functions. */ private static Vector4ui F(Vector4ui x, Vector4ui y, Vector4ui z) { return(z ^ (x & (y ^ z))); }
/// <summary>Read an array of <c>Vector4ui</c> values.</summary> public static Vector4ui[] ReadArrayVector4ui(this BinaryReader reader, int count) { Vector4ui[] array = new Vector4ui[count]; reader.ReadArray(array, 0, count); return array; }
/// <summary>Read a <see cref="Vector4ui"/>.</summary> public static void ReadVector4ui(this BinaryReader reader , out Vector4ui result) { result.X = reader.ReadUInt32(); result.Y = reader.ReadUInt32(); result.Z = reader.ReadUInt32(); result.W = reader.ReadUInt32(); return; }
static unsafe void FromUInt32(int first, int count, IList<Vector4ui> data) { for(int index = 0; index < count; index++)data[first + index] = new Vector4ui((uint)( *((System.UInt32*)list.ToPointer() + (index + 0) * 4 * 4) ), (uint)( *((System.UInt32*)list.ToPointer() + (index + 1) * 4 * 4) ), (uint)( *((System.UInt32*)list.ToPointer() + (index + 2) * 4 * 4) ), (uint)( *((System.UInt32*)list.ToPointer() + (index + 3) * 4 * 4) )); }
static unsafe void FromBoolean(int first, int count, IList<Vector4ui> data) { for(int index = 0; index < count; index++)data[first + index] = new Vector4ui((uint)( Marshal.ReadInt32(list, (index + 0) * 4 * 4 * 4) != 0 ? 1 : 0 ), (uint)( Marshal.ReadInt32(list, (index + 1) * 4 * 4 * 4) != 0 ? 1 : 0 ), (uint)( Marshal.ReadInt32(list, (index + 2) * 4 * 4 * 4) != 0 ? 1 : 0 ), (uint)( Marshal.ReadInt32(list, (index + 3) * 4 * 4 * 4) != 0 ? 1 : 0 )); }
public void Set(ref Vector4ui value) { unsafe { fixed(Vector4ui* pointer = &value) Set4(1, (uint*)pointer); } }
public void Set(Vector4ui value) { unsafe { Set4(1, (uint*)&value); } }