public void Multiplication() { float x = 23.4f; float y = -11.0f; float z = 6.0f; float w = 0.4f; float s = 13.3f; Vector4F v = new Vector4F(x, y, z, w); Vector4F u = Vector4F.Multiply(s, v); Assert.AreEqual(x * s, u.X); Assert.AreEqual(y * s, u.Y); Assert.AreEqual(z * s, u.Z); Assert.AreEqual(w * s, u.W); }
public void MultiplicationVector() { float x1 = 23.4f; float y1 = -11.0f; float z1 = 6.0f; float w1 = 0.2f; float x2 = 34.0f; float y2 = 1.2f; float z2 = -6.0f; float w2 = -0.2f; Vector4F v = new Vector4F(x1, y1, z1, w1); Vector4F w = new Vector4F(x2, y2, z2, w2); Assert.AreEqual(new Vector4F(x1 * x2, y1 * y2, z1 * z2, w1 * w2), Vector4F.Multiply(v, w)); }
public void Multiply() { Vector4F v1 = new Vector4F(1.0f, 2.0f, 3.0f, 4.0f); Vector4F v2 = v1 * 5.0f; Assert.AreEqual(5.0f, v2.X, 1e-14); Assert.AreEqual(10.0f, v2.Y, 1e-14); Assert.AreEqual(15.0f, v2.Z, 1e-14); Assert.AreEqual(20.0f, v2.W, 1e-14); Vector4F v3 = 5.0f * v1; Assert.AreEqual(5.0f, v3.X, 1e-14); Assert.AreEqual(10.0f, v3.Y, 1e-14); Assert.AreEqual(15.0f, v3.Z, 1e-14); Assert.AreEqual(20.0f, v3.W, 1e-14); Vector4F v4 = v1.Multiply(5.0f); Assert.AreEqual(5.0f, v4.X, 1e-14); Assert.AreEqual(10.0f, v4.Y, 1e-14); Assert.AreEqual(15.0f, v4.Z, 1e-14); Assert.AreEqual(20.0f, v4.W, 1e-14); }