static void Postfix(Vector3SO ____roomCenter, FloatSO ____roomRotation, MethodBase __originalMethod) { if (____roomCenter == null) { position = Vector3.zero; } else { position = ____roomCenter; } if (____roomRotation == null) { eulerAngles = Vector3.zero; } else { eulerAngles = new Vector3(0, ____roomRotation, 0); } rotation = Quaternion.Euler(eulerAngles); #if DEBUG Plugin.Log.Warn("HookRoomAdjust.Postfix! " + __originalMethod.Name); Console.WriteLine("pos {0}, rot {1}", position, rotation); #endif }
internal static bool ImportFromGame() { // Get reference to MainSettingsModelSO MainSettingsModelSO mainSettings = Resources.FindObjectsOfTypeAll <MainSettingsModelSO>().FirstOrDefault(); if (mainSettings == null) { Logger.log.Error("ImportFromGame: Unable to get a handle on MainSettingsModelSO. Exiting..."); return(false); } // Check for position/rotation settings if (mainSettings.controllerPosition == null) { Logger.log.Error("ImportFromGame: Settings for controller position not found. Exiting..."); return(false); } if (mainSettings.controllerRotation == null) { Logger.log.Error("ImportFromGame: Settings for controller rotation not found. Exiting..."); return(false); } Vector3SO ctrlPos = mainSettings.controllerPosition; Vector3SO ctrlRot = mainSettings.controllerRotation; Configuration.GripCfg.PosLeft = new Int3() { x = -(int)ctrlPos.value.x * 1000, y = (int)ctrlPos.value.y * 1000, z = (int)ctrlPos.value.z * 1000 }; Configuration.GripCfg.RotLeft = new Int3() { x = (int)ctrlRot.value.x, y = -(int)ctrlRot.value.y, z = (int)ctrlRot.value.z }; Configuration.GripCfg.PosRight = new Int3() { x = -(int)ctrlPos.value.x * 1000, y = (int)ctrlPos.value.y * 1000, z = (int)ctrlPos.value.z * 1000 }; Configuration.GripCfg.RotRight = new Int3() { x = (int)ctrlRot.value.x, y = -(int)ctrlRot.value.y, z = (int)ctrlRot.value.z }; return(true); }
public ControllerOffset(Vector3SO positionOffset, Vector3SO rotationOffset) { positionX = positionOffset.value.x; positionY = positionOffset.value.y; positionZ = positionOffset.value.z; rotationX = rotationOffset.value.x; rotationY = rotationOffset.value.y; rotationZ = rotationOffset.value.z; }
public IEnumerator DoTheMove(Vector3SO finalPosition) { startingPosition = transform.position; percentTraveled = 0f; while (!_finished) { percentTraveled += Time.deltaTime / timeToTravel; transform.position = Vector3.Lerp(startingPosition, finalPosition.Position, percentTraveled); if (transform.position == finalPosition.Position) { _finished = true; } yield return(null); } _finished = false; }
public ControllerOffsetPresetsModalController([InjectOptional] SaberManager saberManager, [InjectOptional] MainSettingsMenuViewController mainSettingsMenuViewController) { if (saberManager != null) { VRController leftController = saberManager.leftSaber.GetComponentInParent <VRController>(); VRControllersValueSOOffsets vrControllerTransformOffset = (VRControllersValueSOOffsets)Accessors.VRControllerTransformOffsetAccessor(ref leftController); positionOffset = Accessors.PositionOffsetAccessor(ref vrControllerTransformOffset); rotationOffset = Accessors.RotationOffsetAccessor(ref vrControllerTransformOffset); } else if (mainSettingsMenuViewController != null) { SettingsSubMenuInfo[] settingsSubMenuInfos = Accessors.SettingsSubMenuInfoAccessor(ref mainSettingsMenuViewController); foreach (var settingSubMenuInfo in settingsSubMenuInfos) { if (settingSubMenuInfo.viewController is ControllersTransformSettingsViewController controllersTransformSettingsViewController) { positionOffset = Accessors.ControllerPositionAccessor(ref controllersTransformSettingsViewController); rotationOffset = Accessors.ControllerRotationAccessor(ref controllersTransformSettingsViewController); break; } } } }
internal static bool ImportFromGame() { // Get reference to MainSettingsModelSO MainSettingsModelSO mainSettings = Resources.FindObjectsOfTypeAll <MainSettingsModelSO>().FirstOrDefault(); if (mainSettings == null) { Logger.log.Error("ImportFromGame: Unable to get a handle on MainSettingsModelSO. Exiting..."); return(false); } // Check for position/rotation settings if (mainSettings.controllerPosition == null) { Logger.log.Error("ImportFromGame: Settings for controller position not found. Exiting..."); return(false); } if (mainSettings.controllerRotation == null) { Logger.log.Error("ImportFromGame: Settings for controller rotation not found. Exiting..."); return(false); } Vector3SO gameCtrlPosSO = mainSettings.controllerPosition; Vector3SO gameCtrlRotSO = mainSettings.controllerRotation; Vector3 ctrlPos = new Vector3(gameCtrlPosSO.value.x, gameCtrlPosSO.value.y, gameCtrlPosSO.value.z); Vector3 ctrlRot = new Vector3(gameCtrlRotSO.value.x, gameCtrlRotSO.value.y, gameCtrlRotSO.value.z); Configuration.GripCfg.PosLeft = new Int3() { x = -(int)Math.Round(ctrlPos.x * 1000, MidpointRounding.AwayFromZero), y = (int)Math.Round(ctrlPos.y * 1000, MidpointRounding.AwayFromZero), z = (int)Math.Round(ctrlPos.z * 1000, MidpointRounding.AwayFromZero) }; Configuration.GripCfg.RotLeft = new Int3() { x = (int)Math.Round(ctrlRot.x, MidpointRounding.AwayFromZero), y = -(int)Math.Round(ctrlRot.y, MidpointRounding.AwayFromZero), z = (int)Math.Round(ctrlRot.z, MidpointRounding.AwayFromZero) }; Configuration.GripCfg.PosRight = new Int3() { x = (int)Math.Round(ctrlPos.x * 1000, MidpointRounding.AwayFromZero), y = (int)Math.Round(ctrlPos.y * 1000, MidpointRounding.AwayFromZero), z = (int)Math.Round(ctrlPos.z * 1000, MidpointRounding.AwayFromZero) }; Configuration.GripCfg.RotRight = new Int3() { x = (int)Math.Round(ctrlRot.x, MidpointRounding.AwayFromZero), y = (int)Math.Round(ctrlRot.y, MidpointRounding.AwayFromZero), z = (int)Math.Round(ctrlRot.z, MidpointRounding.AwayFromZero) }; Configuration.Grip.UseBaseGameAdjustmentMode = true; return(true); }
public void MoveToFinalPosition(Vector3SO finalPosition) { StartCoroutine(DoTheMove(finalPosition)); }
public void Input(Vector3SO data) { Input(data.value); }
public void UpdateData(Vector3SO dataObj) { data = dataObj.data; }
public void SetDestination(Vector3SO loc) { agent.destination = loc.data; }
public void InputDirection(Vector3SO value) { InputDirection(value.value); }
public void Accelerate(Vector3SO data) { Accelerate(data.value); }