public override void OnInspectorGUI() { Vector3Event script = (Vector3Event)target; //Event Description GUILayout.BeginVertical(); EditorGUILayout.LabelField("Event Description", EditorStyles.centeredGreyMiniLabel); EditorStyles.textField.wordWrap = true; script.EventDescription = EditorGUILayout.TextArea(script.EventDescription, GUILayout.MinHeight(100)); GUILayout.EndVertical(); //Test Event Button GUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.LabelField("Test Event", EditorStyles.centeredGreyMiniLabel); value = EditorGUILayout.Vector3Field("Value ", value); if (GUILayout.Button("Raise")) { if (Application.isPlaying) { script.Raise(value); } } GUILayout.EndVertical(); }
protected void RegisterState(Vector3Event evt, UnityAction <Vector3> call, OwnershipMode mode = OwnershipMode.OnGrabbed) { if (networkMode == NetworkMode.Standalone) { evt.AddListener(call); } #if USING_PHOTON else { PhotonVector3 photon = gameObject.GetComponent <PhotonVector3>(); if (photon == null) { photon = gameObject.AddComponent <PhotonVector3>(); } photon.AddClient(evt, call); if (mode == OwnershipMode.OnGrabbed) { onGrab.AddListener(photon.ChangeOwnership); } else { onFocus.AddListener(photon.ChangeOwnership); } } #endif }
public Elm(PhotonVector3 s, Vector3Event evt, UnityAction <Vector3> call, int w) { state = s; which = w; onChanged.AddListener(call); evt.AddListener(Change); }
public void Vector3EventTest() { var e = new Vector3Event(); Vector3 counter = new Vector3(); e.AddListener((val) => counter += val); Assert.AreEqual(counter, new Vector3(0, 0, 0)); e.Invoke(new Vector3(1, 0, 0)); Assert.AreEqual(counter, new Vector3(1, 0, 0)); e.Invoke(new Vector3(0, 1, 0)); e.Invoke(new Vector3(0, 0, 1)); Assert.AreEqual(counter, new Vector3(1, 1, 1)); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); GUI.enabled = Application.isPlaying; Vector3Event e = target as Vector3Event; if (GUILayout.Button("Raise")) { e.Raise(value); } }
void Reset() { MEvent FollowUITransform = MalbersTools.GetInstance <MEvent>("Follow UI Transform"); OnAimRayTarget = new TransformEvent(); OnScreenCenter = new Vector3Event(); if (FollowUITransform != null) { UnityEditor.Events.UnityEventTools.AddPersistentListener(OnAimRayTarget, FollowUITransform.Invoke); UnityEditor.Events.UnityEventTools.AddPersistentListener(OnScreenCenter, FollowUITransform.Invoke); } }
public static void StartListening(string eventName, UnityAction <Vector3> listener) { UnityEvent <Vector3> thisEvent = null; if (instance.eventDictionaryVector3.TryGetValue(eventName, out thisEvent)) { thisEvent.AddListener(listener); } else { thisEvent = new Vector3Event(); thisEvent.AddListener(listener); instance.eventDictionaryVector3.Add(eventName, thisEvent); } }
protected void RegisterState(Vector3Event evt, UnityAction <Vector3> call) { if (networkMode == NetworkMode.Standalone) { evt.AddListener(call); } #if USING_PHOTON else { PhotonVector3 photon = gameObject.AddComponent <PhotonVector3>(); photon.onChanged.AddListener(call); evt.AddListener(photon.Change); if (networkMode == NetworkMode.NetworkOnGrab) { onGrab.AddListener(photon.ChangeOwnership); } else { onFocus.AddListener(photon.ChangeOwnership); } } #endif }
private void Awake() { onMouseDown = new Vector3Event(); }
private void Awake() { _target = target as Vector3Event; _buttonHeight = GUILayout.Height(75); }
public void AddClient(Vector3Event evt, UnityAction <Vector3> call) { clients.Add(new Elm(this, evt, call, clients.Count)); }