public void HaveCorrectValues() { var v = new Vector2fd(1, 2); v.X.Should().BeApproximately(1, double.Epsilon); v.Y.Should().BeApproximately(2, double.Epsilon); }
public void ConvertFromValueTupleOfFloat() { Vector2fd v = (1f, 0f); v.X.Should().Be(1); v.Y.Should().Be(0); }
public void ConvertFromValueTupleOfDouble() { Vector2fd v = (1, 0); v.X.Should().Be(1); v.Y.Should().Be(0); }
public void ConverToSpan() { Vector2fd v = (1, 2); var span = v.AsSpan(); span[0].Should().Be(1); span[1].Should().Be(2); }
public void ComputeAngularMagnitude() { var v1 = new Vector2fd(1, 0); var v2 = new Vector2fd(0, 1); v1.AngularMagnitude(v2).Should().BeApproximately(Math.PI / 2, double.Epsilon); v2.AngularMagnitude(v1).Should().BeApproximately(Math.PI / 2, double.Epsilon); // unsigned angle }
public void ComputeAngle() { var v1 = new Vector2fd(1, 0); var v2 = new Vector2fd(0, 1); v1.Angle(v2).Should().BeApproximately(Math.PI / 2, double.Epsilon); v2.Angle(v1).Should().BeApproximately(-Math.PI / 2, double.Epsilon); }