private static bool Collide(Circle circle1, Vector2d16 pos1, Circle circle2, Vector2d16 pos2) { return(pos1.Distance(pos2) < circle1.radius + circle2.radius); }
private static bool Collide(Circle circle1, Vector2d16 pos1, Circle circle2, Vector2d16 pos2) { return(pos1.Distance(pos2) < circle1.radius + circle2.radius); }