private void Update()
    {
        var ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
        {
            Debug.Log("true");
            if (Input.GetMouseButtonDown(0))
            {
                //m_Agent.Stop();
                _lineRenderer.gameObject.SetActive(true);
                if (!IsCalulatePath)
                {
                    Vect3.Clear();
                    _lineRenderer.positionCount = 0;
                    path.ClearCorners();
                    StartPoint = m_HitInfo.point;
                }
                else
                {
                    EndPoint = m_HitInfo.point;
                    CalculatePath(StartPoint, EndPoint);
                }
                IsCalulatePath = !IsCalulatePath;
            }
        }
    }