Example #1
0
        public void UpdateGame()
        {
            Vec2 targetPos = Target.Pos;

            if (Vec2.Dist(targetPos, GetComponent <KRTransform>().Pos) == Range)
            {
                if (_currentFrame == 0)
                {
                    _spot.enabled = true;
                    Target.GetComponent <KRHealth>().OnDamageDone(AttackType, Strength);
                    _currentFrame = AttackSpeed;
                }
                else
                {
                    _spot.enabled = false;
                    --_currentFrame;
                }
            }
            else
            {
                _krMovement.Move(targetPos);
                _currentFrame = AttackSpeed;
                _spot.enabled = false;
            }
        }
        static void OnLeftClickUp(Vector3 mousePosition)
        {
            Vector3 worldPosition = WorldPosition(mousePosition);
            Vec2    modelPoint    = Vec2.FromVector3(worldPosition);

            if (beginDrag.Dist(modelPoint) < 1)
            {
                if (OnDemand != null)
                {
                    OnDemand(new SelectAction(modelPoint));
                }
            }
            else
            {
                if (OnDemand != null)
                {
                    Vec2 additionalPoint = Vec2.FromVector3(
                        WorldPosition(
                            new Vector3(mousePosition.x, Camera.main.WorldToScreenPoint(beginDrag.ToVector3()).y, mousePosition.z)
                            )
                        );
                    OnDemand(new DragAction(beginDrag, modelPoint, additionalPoint));
                }
            }
        }
Example #3
0
        private void DrawTree(IRectTreeNode node, DrawnParams drawTarget, DrawnParams drawActual)
        {
            if (node == null)
            {
                return;
            }
            if (!node.Children().Any())
            {
                return;
            }


            var newDrawActual = drawTarget;

            if (drawns.TryGetValue(node, out var drawn))
            {
                float spd = ClientSize.Width / 50f;
                newDrawActual = drawn.Approach(spd, 2 * spd, drawTarget);
            }

            drawns[node] = newDrawActual;


            int i = 0;

            foreach (var child in node.Children())
            {
                var childDrawActual = ComputeChildDrawLocation(node, i, newDrawActual);
                var pen             = Pens.Green;
                if (_hoveredNode == null && Vec2.Dist(childDrawActual.position, _viewMouse) < 10)
                {
                    _hoveredNode = child;
                    pen          = Pens.Red;
                }
                _graphics.DrawLine(
                    pen,
                    newDrawActual.position.x,
                    newDrawActual.position.y,
                    childDrawActual.position.x,
                    childDrawActual.position.y
                    );
                if (child.Children().Any())
                {
                    var childDrawTarget = ComputeChildDrawLocation(node, i, drawTarget);
                    DrawTree(child, childDrawTarget, childDrawActual);
                }
                i++;
            }
        }
        public override Type Execute()
        {
            if (_attack.Target == null)
            {
                IEnumerable <GameObject> gameObjects = KRFacade.Around(_krtransform.Pos, 6);
                foreach (var obj in gameObjects)
                {
                    if (obj.GetComponent <KRTransform>().PlayerID != _krtransform.PlayerID)
                    {
                        _attack.Attack(obj);
                        return(null);
                    }
                }
                return(null);
            }

            if (_attack.Target.PlayerID == _krtransform.PlayerID)
            {
                _fsm.GetComponent <KRMovement>().Move(_attack.Target.Pos);
                return(typeof(MovementState));
            }

            if (Vec2.Dist(_attack.Target.Pos, _krtransform.Pos) ==
                _attack.Range)
            {
                _attack.UpdateGame();
            }
            else
            {
                if (_krmovement != null)
                {
                    if (_attack.Range == 1)
                    {
                        _krmovement.Follow(_attack.Target);
                        return(typeof(MovementState));
                    }
                    else
                    {
                        return(typeof(RangeState));
                    }
                }
                return(null);
            }

            return(GetType());
        }
        public override Type Execute()
        {
            int dist = Mathf.Abs(Vec2.Dist(_krtransform.Pos, _attack.Target.Pos));

            if (dist > _attack.Range)
            {
                _krmovement.Move(_attack.Target.Pos);
                _krmovement.UpdateGame();
            }
            else if (dist == _attack.Range)
            {
                return(null);
            }
            else
            {
                Vec2 nearPos = KRFacade.NearSquareAt(_krtransform.Pos, _attack.Target.Pos, _attack.Range);
                if (nearPos != null)
                {
                    _krmovement.Move(nearPos);
                    return(typeof(MovementState));
                }
            }
            return(GetType());
        }