IEnumerator GetSettingsWhenInitialized() { while (!XRGeneralSettings.Instance.Manager.isInitializationComplete) { Debug.Log("Waiting for init.."); yield return(new WaitForSeconds(0.1f)); } VarjoLoader varjoLoader = XRGeneralSettings.Instance.Manager.ActiveLoaderAs <VarjoLoader>(); settings = varjoLoader.GetSettings(); Initialize(); }
/// <summary>Override of <see cref="IPreprocessBuildWithReport"></summary> /// <param name="report">Build report.</param> public void OnPreprocessBuild(BuildReport report) { // Always remember to cleanup preloaded assets after build to make sure we don't // dirty later builds with assets that may not be needed or are out of date. CleanOldSettings(); VarjoSettings settings = null; EditorBuildSettings.TryGetConfigObject("Varjo.XR.Settings", out settings); if (settings == null) { return; } UnityEngine.Object[] preloadedAssets = PlayerSettings.GetPreloadedAssets(); if (!preloadedAssets.Contains(settings)) { var assets = preloadedAssets.ToList(); assets.Add(settings); PlayerSettings.SetPreloadedAssets(assets.ToArray()); } }