protected override List <String> GetInfoText() { List <String> infoText = new List <String>(); infoText.Add(Name); infoText.Add("Type: " + Kind); infoText.Add("Tier: " + Tier.ToString()); infoText.Add("Quality: " + Variety.ToString()); infoText.Add("Capacity: " + Math.Round((double)Capacity, 0).ToString() + " energy"); infoText.Add("Recharge: " + Math.Round((double)Recharge, 1).ToString() + " energy/sec"); infoText.Add("Value: " + Math.Round((double)Value, 0).ToString() + " Crebits"); infoText.Add(""); infoText.Add(GetDescription()); return(infoText); }
protected override List <String> GetInfoText() { List <String> infoText = new List <String>(); infoText.Add(Name); infoText.Add("Type: " + Kind); infoText.Add("Tier: " + Tier.ToString()); infoText.Add("Quality: " + Variety.ToString()); infoText.Add("Armor: " + Math.Round((double)Armor, 0).ToString() + " units"); infoText.Add("Speed: " + Math.Round((double)1000 * Speed, 0).ToString() + " units"); //infoText.Add("Size: " + (10 * PrimarySlots).ToString() + " feet"); infoText.Add("Value: " + Math.Round((double)Value, 0).ToString() + " Crebits"); infoText.Add(""); infoText.Add(GetDescription()); return(infoText); }
protected override List <String> GetInfoText() { List <String> infoText = new List <String>(); infoText.Add(Name); infoText.Add("Type: " + Kind); infoText.Add("Tier: " + Tier.ToString()); infoText.Add("Quality: " + Variety.ToString()); infoText.Add("Capacity: " + Math.Round((double)Capacity, 0).ToString() + " units"); infoText.Add("Regen: " + Math.Round((double)Regeneration, 1).ToString() + " units/sec"); //infoText.Add("Conversion factor: " + Math.Round((double)ConversionFactor, 1).ToString() + " energy/unit"); infoText.Add("Value: " + Math.Round((double)Value, 0).ToString() + " Crebits"); infoText.Add(""); infoText.Add(GetDescription()); return(infoText); }
protected override List <String> GetInfoText() { List <String> infoText = new List <String>(); infoText.Add(Name); infoText.Add("Type: " + Kind + " Weapon"); infoText.Add("Tier: " + Tier.ToString()); infoText.Add("Quality: " + Variety.ToString()); infoText.Add("Damage: " + Math.Round((double)DamagePerSecond, 1).ToString() + "/sec"); infoText.Add("Rate: " + Math.Round((double)1000 / Delay, 1).ToString() + " shots/sec"); infoText.Add("Range: " + Math.Round((double)Speed * Duration, 1).ToString() + " units"); infoText.Add("Energy: " + Math.Round((double)energyCostPerSecond, 1).ToString() + " energy/sec"); infoText.Add("Value: " + Math.Round((double)Value, 0).ToString() + " Crebits"); infoText.Add(""); infoText.Add(GetDescription()); return(infoText); }