Example #1
0
    public void VarySmoothUniform()
    {
        Vector3 s, r, t;

        Variations.TripleVectorUniform(m_lowRotation, m_highRotation, out r,
                                       m_lowScale, m_highScale, out s,
                                       m_lowTranslation, m_highTranslation, out t);
        m_setCallback(s, r, t);
    }