public void TestChangeDifficultyLevelToNewValue()
        {
            Route           route     = _dataGenerator.CreateRouteInCountry();
            DifficultyLevel level     = _dataGenerator.CreateDifficultyLevel();
            Variation       variation = _dataGenerator.CreateVariation(route: route, difficultyLevel: level);

            DifficultyLevel newLevel = _dataGenerator.CreateDifficultyLevel(name: "neues Level");

            IVariationDao variationDao = new VariationDao(_graphClient);

            variationDao.ChangeDifficultyLevel(variation, newLevel);

            IDifficultyLevelDao difficultyLevelDao = new DifficultyLevelDao(_graphClient);

            difficultyLevelDao.GetLevelOnVariation(variation).Id.Should().Be(newLevel.Id);
        }