Example #1
0
    private void OnTriggerEnter(Collider other)
    {
        // If the collider is a player, cause the player to fail
        Racecar player = other.GetComponentInParent <Racecar>();

        if (player != null)
        {
            if (this.isTimePenalty)
            {
                VariableManager.AddPenalty(SlalomCone.timePenalty);
                Destroy(this.gameObject);
            }
            else
            {
                player.Hud.ShowFailureMessage(isRed ? SlalomCone.redMessage : SlalomCone.blueMessage);
            }
        }
    }