public Meiko() { Name = "Meiko"; Title = "the Vampire Slayer"; Body = 0x190; CantWalk = true; Hue = 0x83F8; Item weapon = new RepeatingCrossbow(); weapon.Movable = false; weapon.Hue = 37; AddItem(weapon); Item arms = new PlateArms(); arms.Movable = false; arms.Hue = 1150; AddItem(arms); Item gloves = new PlateGloves(); gloves.Movable = false; gloves.Hue = 1150; AddItem(gloves); Item chest = new PlateChest(); chest.Movable = false; chest.Hue = 1150; AddItem(chest); Item legs = new PlateLegs(); legs.Movable = false; legs.Hue = 1150; AddItem(legs); Item gorget = new PlateGorget(); gorget.Movable = false; gorget.Hue = 1150; AddItem(gorget); Item VampireRobe = new VampireRobe(); VampireRobe.Movable = false; VampireRobe.Hue = 37; AddItem(VampireRobe); int hairHue = 1150; switch (Utility.Random(1)) { case 0: AddItem(new ShortHair(hairHue)); break; } int VandykeHue = 1150; switch (Utility.Random(1)) { case 0: AddItem(new Vandyke(VandykeHue)); break; } Blessed = true; }
public GillesDeRay() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "Lord of Darkness"; Name = ("Gilles De Ray"); Body = 400; Hue = 1; SetStr(800, 950); SetDex(91, 115); SetInt(300, 320); SetHits(2820, 3225); SetDamage(20, 22); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Energy, 20); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Physical, 40); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 100.0, 135.0); SetSkill(SkillName.Tactics, 125.1, 130.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 100.2, 100.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 120.0, 140); Fame = 15000; Karma = -15000; VirtualArmor = 70; VampireRobe robe = new VampireRobe(); robe.Movable = false; robe.Hue = 1; AddItem(robe); }
public Serraphim() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Fallen One"; Name = "Serraphim"; Body = 400; Hue = 0; SetStr(900, 940); SetDex(191, 115); SetInt(470, 490); SetHits(1520, 1700); SetDamage(14, 16); SetDamageType(ResistanceType.Poison, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Archery, 80.0, 90.0); SetSkill(SkillName.Anatomy, 80.0, 90.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 90.2, 110.0); SetSkill(SkillName.Focus, 120.0); Fame = 15000; Karma = -15000; VirtualArmor = 70; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); VampireLeatherChest chest = new VampireLeatherChest(); chest.Hue = 1150; chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Hue = 1150; gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Hue = 1150; gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Hue = 1150; legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Hue = 1150; arms.Movable = false; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 1150; VampireRobe.Movable = false; AddItem(VampireRobe); HalfApron halfapron = new HalfApron(); halfapron.Movable = false; halfapron.Hue = 0; halfapron.Layer = Layer.Waist; AddItem(halfapron); Sandals sandals = new Sandals(); sandals.Hue = 1150; AddItem(sandals); Item weapon = new VampiriacBow(); weapon.Movable = false; weapon.Hue = 1150; AddItem(weapon); PackItem(new Arrow(30)); }
public Mythos() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Frozen Horror"; Name = "Mythos"; Body = 400; Hue = 0; SetStr(900, 940); SetDex(191, 115); SetInt(470, 490); SetHits(1120, 1300); SetDamage(14, 16); SetDamageType(ResistanceType.Cold, 100); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 100.0, 120.0); SetSkill(SkillName.Macing, 80.0, 90.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 90.2, 110.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 120.0); Fame = 15000; Karma = -15000; VirtualArmor = 50; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); VampireLeatherChest chest = new VampireLeatherChest(); chest.Hue = 295; chest.Movable = false; AddItem(chest); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Hue = 295; gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Hue = 295; legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Hue = 295; arms.Movable = false; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 295; VampireRobe.Movable = false; AddItem(VampireRobe); Sandals sandals = new Sandals(); sandals.Hue = 295; AddItem(sandals); HalfApron halfapron = new HalfApron(); halfapron.Movable = false; halfapron.Hue = 295; halfapron.Layer = Layer.Waist; AddItem(halfapron); Item weapon = new FistsOfPainandFury(); weapon.Movable = false; weapon.Hue = 295; AddItem(weapon); }
public UlicQelDrama() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Devourer"; Name = "Ulic Qel Drama"; Body = 745; Hue = 0; SetStr(900, 940); SetDex(191, 115); SetInt(470, 490); SetHits(1620, 1700); SetDamage(14, 16); SetDamageType(ResistanceType.Poison, 100); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Macing, 80.0, 90.0); SetSkill(SkillName.Anatomy, 80.0, 90.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 90.2, 110.0); SetSkill(SkillName.Focus, 120.0); Fame = 15000; Karma = -15000; VirtualArmor = 70; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); VampireLeatherChest chest = new VampireLeatherChest(); chest.Hue = 49; chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Hue = 49; gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Hue = 49; gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Hue = 49; legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Hue = 49; arms.Movable = false; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 49; VampireRobe.Movable = false; AddItem(VampireRobe); Sandals sandals = new Sandals(); sandals.Hue = 49; AddItem(sandals); Item weapon = new MaceOfHell(); weapon.Movable = false; weapon.Hue = 49; AddItem(weapon); }
public VampireArcher() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Vampire Archer"; Name = NameList.RandomName("male"); Body = 400; Hue = 0; SetStr(365, 365); SetDex(191, 215); SetInt(196, 220); SetHits(520, 525); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 0, 01); SetResistance(ResistanceType.Fire, 0, 01); SetResistance(ResistanceType.Poison, 0, 01); SetResistance(ResistanceType.Energy, 0, 01); SetSkill(SkillName.Archery, 75.1, 100.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 20.2, 60.0); Fame = 2500; Karma = -2500; VirtualArmor = 50; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); //switch ( Utility.Random( 10 )) if (Utility.Random(10) == 1) { AddItem(new VampiriacBow()); } else { AddItem(new CompositeBow()); } VampireLeatherChest chest = new VampireLeatherChest(); chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Movable = false; AddItem(legs); VampireRobe robe = new VampireRobe(); robe.Movable = false; AddItem(robe); Sandals sandals = new Sandals(); sandals.Hue = 1; AddItem(sandals); //Horse VampiriacSteed = new VampiriacSteed(); //horse.Hue = 686; //horse.Hits = 200; //horse.Karma = 500; //VampiriacSteed.Rider = this; new VampiriacSteed().Rider = this; }
public VampireWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Vampire Warrior"; Name = NameList.RandomName("male"); Body = 400; Hue = 0; SetStr(400, 500); SetDex(91, 115); SetInt(300, 320); SetHits(520, 725); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 100.2, 105.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Fencing, 100.0, 105); Fame = 2500; Karma = -2500; VirtualArmor = 50; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); VampireLeatherChest chest = new VampireLeatherChest(); chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Movable = false; AddItem(arms); VampireRobe robe = new VampireRobe(); robe.Movable = false; AddItem(robe); Sandals sandals = new Sandals(); if (Utility.Random(30) == 1) { sandals.Hue = 1; } AddItem(sandals); }
public Serraphim() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Fallen One"; Name = "Serraphim"; Body = 400; Hue = 0; SetStr(900, 940); SetDex(191, 115); SetInt(670, 690); SetHits(1520, 1700); SetDamage(10, 12); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.EvalInt, 100.0, 120.0); SetSkill(SkillName.Tactics, 95.1, 110.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 90.2, 110.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 120.0); Fame = 15000; Karma = -25000; VirtualArmor = 75; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); VampireLeatherChest chest = new VampireLeatherChest(); chest.Hue = 1150; chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Hue = 1150; gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Hue = 1150; gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Hue = 1150; legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Hue = 1150; arms.Movable = false; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 1150; VampireRobe.Movable = false; AddItem(VampireRobe); HalfApron halfapron = new HalfApron(); halfapron.Movable = false; halfapron.Hue = 0; halfapron.Layer = Layer.Waist; AddItem(halfapron); Sandals sandals = new Sandals(); sandals.Hue = 1150; AddItem(sandals); Item weapon = new BowOfTheBlackPlague(); weapon.Movable = false; weapon.Hue = 1150; AddItem(weapon); }
public Celeste() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Queen of the Underworld"; Name = "Celeste"; Body = 745; Hue = 0; SetStr(900, 940); SetDex(191, 115); SetInt(670, 690); SetHits(1520, 1700); SetDamage(14, 16); SetDamageType(ResistanceType.Energy, 100); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 50, 60); VirtualArmor = 65; SetSkill(SkillName.Swords, 80.0, 90.0); SetSkill(SkillName.Anatomy, 80.0, 90.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 90.2, 110.0); SetSkill(SkillName.Focus, 120.0); Fame = 15000; Karma = -15000; VampireLeatherChest chest = new VampireLeatherChest(); chest.Movable = false; chest.Hue = 906; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Movable = false; gloves.Hue = 906; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Movable = false; gorget.Hue = 906; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Movable = false; legs.Hue = 906; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Movable = false; arms.Hue = 906; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 906; VampireRobe.Movable = false; AddItem(VampireRobe); Sandals sandals = new Sandals(); sandals.Hue = 906; AddItem(sandals); HalfApron halfapron = new HalfApron(); halfapron.Movable = false; halfapron.Hue = 906; halfapron.Layer = Layer.Waist; AddItem(halfapron); Item weapon = new ScytheOfFaith(); weapon.Movable = false; weapon.Hue = 906; AddItem(weapon); }