void SaveValuesAndLoad() { //sets the default if (string.IsNullOrEmpty(weeklyCheck)) { //if this is the serious check default is yes..otherwise it can stay as empty string if (ToCheckOrNotToCheck() == 1) { weeklyCheck = OptionCodes.options[0]; } } //sets the results to playerprefs vM.SaveWeeklyCheck(weeklyCheck, currentWeekIndex - ShouldSaveToPreviousWeek()); if (ShouldSaveToPreviousWeek() == 1) { FindObjectOfType <SceneLoader>().LoadNextScene(); } else { FindObjectOfType <SceneLoader>().LoadSceneByName("Check"); } }