Example #1
0
        public override string GetStepParameters()
        {
            var parameters = new List <string>();

            parameters.Add(ValueComponent != null ? ValueComponent.ToStepValue() : "$");
            parameters.Add(UnitComponent != null ? UnitComponent.ToStepValue() : "$");

            return(string.Join(", ", parameters.ToArray()));
        }
Example #2
0
        public RadioToggle(string title, System.Func <bool> getValueCallback = null, System.Action <bool> setValueCallback = null)
        {
            var horizontal = new HorizontalLayout();

            _value  = new ValueComponent <bool>(getValueCallback, setValueCallback);
            _filled = new EmptySpace();
            _filled.Style.Set(Styles.Margin, Dim.right * 5);
            horizontal.Attach(_filled, new Label(title));
            AddChild(horizontal);
        }
Example #3
0
 public TextField(string title, System.Func <string> getValueCallback = null, System.Action <string> setValueCallback = null)
 {
     _valueComponent           = new ValueComponent <string>(getValueCallback, setValueCallback);
     AddChild(_textFieldLabel2 = new Label(title));
     _horizontalGrid           = new HorizontalGrid();
     _textFieldLabel           = new Label(getValueCallback != null ? getValueCallback() : "");
     _horizontalGrid.Attach(_textFieldLabel);
     _horizontalGrid.Style.Set(Styles.BackgroundColor, SecondaryColor);
     _textFieldLabel.Style.Set(Styles.FontColor, PrimaryColor);
     AddChild(_horizontalGrid);
 }
Example #4
0
 // Display values content
 public void Log()
 {
     Debug.Log("----- DEBUG InputQueue -----");
     foreach (Transform box in this.boxes)
     {
         if (box != null)
         {
             ValueComponent component = box.GetComponent <ValueComponent>();
             Debug.Log(component.value.uid + " => " + component.value.value);
         }
         else
         {
             Debug.Log("null");
         }
     }
     Debug.Log("----------------------------");
 }
Example #5
0
        // Display values content
        public void Log()
        {
            int idx = 0;

            Debug.Log("----- DEBUG OutputQueue -----");
            foreach (Transform box in this.boxes)
            {
                if (box != null)
                {
                    ValueComponent component = box.GetComponent <ValueComponent>();
                    Debug.Log(idx + " => " + component.value.value);
                }
                else
                {
                    Debug.Log("null");
                }
                idx++;
            }
            Debug.Log("----------------------------");
        }
        public void CorrectWorkWithOneEntity_ProccesingRequireTwoComponent()
        {
            ecsManager.Register <MultiplyProcessing>();
            var entitySystems = ecsManager.Init();

            var entity         = ecsManager.CreateEntity();
            var valueComponent = new ValueComponent {
                Value = 2
            };

            ecsManager.EntityManager.AddComponent(entity, valueComponent);

            entitySystems.OnUpdate();
            ecsManager.EntityManager.AddComponent(entity, new MultiplayComponent {
                Value = 2
            });

            entitySystems.OnUpdate();

            Assert.AreEqual(4, valueComponent.Value);
        }
Example #7
0
        public Slider(string title, System.Func <float> getValueCallback = null, System.Action <float> setValueCallback = null, float min = 0, float max = 1, float width = 100f) : base(width)
        {
            _valueComponent = new ValueComponent <float>(getValueCallback, setValueCallback);
            _max            = max;
            _min            = min;

            _inactiveBar    = new HorizontalGrid();
            _activeBar      = new EmptySpace();
            _verticalLayout = new VerticalLayout();
            _valueLabel     = new ValueLabel(title, () => string.Format("{0:0.00}", Value));
            Value           = getValueCallback();

            _verticalLayout.Attach(
                _inactiveBar.Attach(
                    new HorizontalLayout().Attach(
                        _activeBar
                        )
                    )
                );
            BuildLayout();
        }
Example #8
0
        public static void UseItem(StateSpaceComponents spaceComponents, DungeonTile[,] dungeonGrid, Vector2 dungeonDimensions, Guid item, Guid user)
        {
            ItemFunctionsComponent itemInfo = spaceComponents.ItemFunctionsComponents[item];
            Vector2 target        = spaceComponents.PositionComponents[user].Position;
            bool    cancelledCast = false;

            if (itemInfo.Ranged)
            {
                //Call a function to get the target position.  If they cancel during this part, set cancelledCast to true.
            }
            //If the item use is successful, remove the item from inventory and delete the item
            Func <StateSpaceComponents, DungeonTile[, ], Vector2, Guid, Guid, Vector2, bool> useFunction = ItemUseFunctionLookup.GetUseFunction(itemInfo.UseFunctionValue);

            if (!cancelledCast && useFunction != null && useFunction(spaceComponents, dungeonGrid, dungeonDimensions, item, user, target))
            {
                NameComponent itemName = spaceComponents.NameComponents[item];
                itemInfo.Uses -= 1;
                //If the items' out of uses, remove it
                if (itemInfo.Uses <= 0)
                {
                    InventoryComponent inventory = spaceComponents.InventoryComponents[user];
                    inventory.Consumables.Remove(item);
                    spaceComponents.InventoryComponents[user] = inventory;
                    spaceComponents.EntitiesToDelete.Add(item);
                    spaceComponents.GameMessageComponent.GameMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("[TURN " + spaceComponents.GameplayInfoComponent.StepsTaken + "] " + "{0} has used the last of the {1}", spaceComponents.NameComponents[user].Name, spaceComponents.NameComponents[item].Name)));
                }
                //otherwise, just report how many uses it has left.
                else
                {
                    ValueComponent itemValue = spaceComponents.ValueComponents[item];
                    itemValue.Gold = (itemValue.Gold - itemInfo.CostToUse < 0) ? 0 : itemValue.Gold - itemInfo.CostToUse;
                    spaceComponents.ValueComponents[item] = itemValue;
                    spaceComponents.GameMessageComponent.GameMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("[TURN " + spaceComponents.GameplayInfoComponent.StepsTaken + "] " + "{0} has {1} charge(s) left.", spaceComponents.NameComponents[item].Name, itemInfo.Uses)));
                }
                PlayerComponent player = spaceComponents.PlayerComponent;
                player.PlayerTookTurn           = true;
                spaceComponents.PlayerComponent = player;
                spaceComponents.ItemFunctionsComponents[item] = itemInfo;
            }
        }
Example #9
0
        public void Fill(int[] values)
        {
            int     idx      = 0;
            Vector2 position = this.startPosition;

            this.length = values.Length;
            this.boxes  = new Transform[this.length];
            this.values = values;

            foreach (int value in values)
            {
                Transform obj = Instantiate(this.prefabs[0], position, this.transform.rotation);

                ValueComponent component = obj.gameObject.AddComponent <ValueComponent>();
                component.value = new Value(idx, value);
                obj.transform.GetChild(0).GetComponent <TextMesh>().text = component.value.value.ToString();
                this.boxes[idx] = obj;

                idx++;
                position.y -= this.gap;
            }
        }
Example #10
0
 protected static Index Index(ValueComponent valueComponent, params Component[] flagComponents)
 {
     return(new Index());
 }
Example #11
0
        public static void TryPickupItems(StateSpaceComponents spaceComponents, DungeonTile[,] dungeongrid)
        {
            IEnumerable <Guid> entitiesThatCollided = spaceComponents.GlobalCollisionComponent.EntitiesThatCollided.Distinct();

            foreach (Guid collidingEntity in entitiesThatCollided)
            {
                Entity colliding = spaceComponents.Entities.Where(x => x.Id == collidingEntity).FirstOrDefault();
                //If the colliding entity has an inventory and messages, place the item inside the inventory.
                if (colliding != null && (colliding.ComponentFlags & ComponentMasks.InventoryPickup) == ComponentMasks.InventoryPickup)
                {
                    CollisionComponent     collidingEntityCollisions = spaceComponents.CollisionComponents[collidingEntity];
                    InventoryComponent     collidingEntityInventory  = spaceComponents.InventoryComponents[collidingEntity];
                    NameComponent          collidingEntityName       = spaceComponents.NameComponents[collidingEntity];
                    PositionComponent      collidingEntityPosition   = spaceComponents.PositionComponents[collidingEntity];
                    EntityMessageComponent collidingEntityMessages   = spaceComponents.EntityMessageComponents[collidingEntity];
                    foreach (Guid collidedEntity in collidingEntityCollisions.CollidedObjects)
                    {
                        //Check to see if the collidedEntity is a pickup item, if it is, try to place it in the inventory if it fits.
                        Entity collided = spaceComponents.Entities.Where(x => x.Id == collidedEntity).FirstOrDefault();
                        //If the collideditem is a pickup item, handle it based on pickup type.
                        if (collided != null && (collided.ComponentFlags & ComponentMasks.PickupItem) == ComponentMasks.PickupItem)
                        {
                            PickupComponent itemPickup = spaceComponents.PickupComponents[collidedEntity];
                            ValueComponent  itemValue  = spaceComponents.ValueComponents[collidedEntity];
                            NameComponent   itemName   = spaceComponents.NameComponents[collidedEntity];
                            switch (itemPickup.PickupType)
                            {
                            case ItemType.GOLD:
                                if (spaceComponents.SkillLevelsComponents.ContainsKey(collidingEntity))
                                {
                                    SkillLevelsComponent skills = spaceComponents.SkillLevelsComponents[collidingEntity];
                                    skills.Wealth += itemValue.Gold;
                                    spaceComponents.SkillLevelsComponents[collidingEntity] = skills;
                                    if (dungeongrid[(int)collidingEntityPosition.Position.X, (int)collidingEntityPosition.Position.Y].InRange)
                                    {
                                        spaceComponents.GameMessageComponent.GameMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("[TURN " + spaceComponents.GameplayInfoComponent.StepsTaken + "] " + "{0} picked up {1} gold.", collidingEntityName.Name, itemValue.Gold)));
                                    }
                                    spaceComponents.EntitiesToDelete.Add(collidedEntity);
                                }
                                break;

                            case ItemType.CONSUMABLE:
                                //If the entity has room in their inventory, place the item in it
                                if (collidingEntityInventory.Consumables.Count < collidingEntityInventory.MaxConsumables)
                                {
                                    //Remove the position component flag and add the guid to the inventory of the entity
                                    collided.ComponentFlags &= ~Component.COMPONENT_POSITION;
                                    collidingEntityInventory.Consumables.Add(collided.Id);
                                    if (dungeongrid[(int)collidingEntityPosition.Position.X, (int)collidingEntityPosition.Position.Y].InRange && collidingEntityMessages.PickupItemMessages.Length > 0)
                                    {
                                        spaceComponents.GameMessageComponent.GameMessages.Add(new Tuple <Color, string>(Colors.Messages.LootPickup,
                                                                                                                        string.Format("[TURN " + spaceComponents.GameplayInfoComponent.StepsTaken + "] " + collidingEntityMessages.PickupItemMessages[spaceComponents.random.Next(0, collidingEntityMessages.PickupItemMessages.Length)], collidingEntityName.Name, itemName.Name)));
                                    }
                                }
                                //If it can't fit in, and the entity has a message for the situation, display it.
                                else if (spaceComponents.EntityMessageComponents[collidingEntity].ConsumablesFullMessages != null && spaceComponents.EntityMessageComponents[collidingEntity].ConsumablesFullMessages.Length > 0)
                                {
                                    spaceComponents.GameMessageComponent.GameMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "[TURN " + spaceComponents.GameplayInfoComponent.StepsTaken + "] " + spaceComponents.EntityMessageComponents[collidingEntity].ConsumablesFullMessages[spaceComponents.random.Next(0, spaceComponents.EntityMessageComponents[collidingEntity].ConsumablesFullMessages.Length)]));
                                }
                                break;

                            case ItemType.ARTIFACT:
                                //If the entity has room in their inventory, place the item in it
                                if (collidingEntityInventory.Artifacts.Count < collidingEntityInventory.MaxArtifacts)
                                {
                                    //Remove the position component flag and add the guid to the inventory of the entity
                                    collided.ComponentFlags &= ~Component.COMPONENT_POSITION;
                                    collidingEntityInventory.Artifacts.Add(collided.Id);
                                    if (dungeongrid[(int)collidingEntityPosition.Position.X, (int)collidingEntityPosition.Position.Y].InRange && collidingEntityMessages.PickupItemMessages.Length > 0)
                                    {
                                        spaceComponents.GameMessageComponent.GameMessages.Add(new Tuple <Color, string>(Colors.Messages.LootPickup,
                                                                                                                        string.Format("[TURN " + spaceComponents.GameplayInfoComponent.StepsTaken + "] " + collidingEntityMessages.PickupItemMessages[spaceComponents.random.Next(0, collidingEntityMessages.PickupItemMessages.Length)], collidingEntityName.Name, itemName.Name)));
                                    }
                                }
                                //If it can't fit in, and the entity has a message for the situation, display it.
                                else if (spaceComponents.EntityMessageComponents[collidingEntity].ArtifactsFullMessages != null && spaceComponents.EntityMessageComponents[collidingEntity].ArtifactsFullMessages.Length > 0)
                                {
                                    spaceComponents.GameMessageComponent.GameMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "[TURN " + spaceComponents.GameplayInfoComponent.StepsTaken + "] " + spaceComponents.EntityMessageComponents[collidingEntity].ArtifactsFullMessages[spaceComponents.random.Next(0, spaceComponents.EntityMessageComponents[collidingEntity].ArtifactsFullMessages.Length)]));
                                }
                                break;

                            case ItemType.DOWNSTAIRS:
                                //Tell the game to go to the next level
                                if ((spaceComponents.Entities.Where(x => x.Id == collidingEntity).FirstOrDefault().ComponentFlags & Component.COMPONENT_PLAYER) == Component.COMPONENT_PLAYER)
                                {
                                    PlayerComponent player = spaceComponents.PlayerComponent;
                                    player.GoToNextFloor            = true;
                                    spaceComponents.PlayerComponent = player;
                                }
                                break;
                            }
                        }
                    }
                }
            }
        }
Example #12
0
        public static void ShowInventoryMenu(StateSpaceComponents spaceComponents, SpriteBatch spriteBatch, Camera camera, SpriteFont messageFont, SpriteFont optionFont, Texture2D UI)
        {
            Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();

            if (player != null)
            {
                int messageSpacing                  = (int)messageFont.MeasureString("g").Y + 1;
                int messageNumberLeft               = 0;
                int messageNumberMiddle             = 0;
                int messageNumberRight              = 0;
                int panelWidth                      = (int)(camera.FullViewport.Width / 3);
                InventoryMenuComponent menu         = spaceComponents.InventoryMenuComponent;
                InventoryComponent     playerInvo   = spaceComponents.InventoryComponents[player.Id];
                SkillLevelsComponent   playerSkills = spaceComponents.SkillLevelsComponents[player.Id];

                //Draw background
                spriteBatch.Draw(UI, camera.FullViewport.Bounds, Color.Black * .7f);

                //Draw Header
                Vector2 headerSize      = optionFont.MeasureString(Messages.InventoryHeader);
                int     beginningHeight = (int)headerSize.Y + messageSpacing * 2;
                spriteBatch.Draw(UI, new Rectangle(0, 0, camera.FullViewport.Width, beginningHeight), Color.DarkViolet * .3f);
                spriteBatch.DrawString(optionFont, Messages.InventoryHeader, new Vector2((int)(camera.FullViewport.Width / 2) - (int)(headerSize.X / 2), messageSpacing), Color.CornflowerBlue);
                beginningHeight += messageSpacing;

                //Draw columns
                //Left
                spriteBatch.Draw(UI, new Rectangle(0, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Middle
                spriteBatch.Draw(UI, new Rectangle(messageSpacing + panelWidth, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Right
                spriteBatch.Draw(UI, new Rectangle(messageSpacing * 2 + panelWidth * 2, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);

                //Draw item selection panel
                spriteBatch.DrawString(messageFont, string.Format("Wealth: {0}", playerSkills.Wealth), new Vector2(messageSpacing, beginningHeight), Colors.Messages.Special);
                messageNumberLeft += 2;
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryArtifacts + " ({0}/{1})", playerInvo.Artifacts.Count, playerInvo.MaxArtifacts), new Vector2(messageSpacing, beginningHeight + (messageSpacing * messageNumberLeft)), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Artifacts)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryConsumables + " ({0}/{1})", playerInvo.Consumables.Count, playerInvo.MaxConsumables), new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Consumables)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                messageNumberLeft += 2;

                //Gather item information panels
                if (menu.SelectedItem != Guid.Empty)
                {
                    PickupComponent itemInfo  = spaceComponents.PickupComponents[menu.SelectedItem];
                    NameComponent   itemName  = spaceComponents.NameComponents[menu.SelectedItem];
                    ValueComponent  itemValue = spaceComponents.ValueComponents[menu.SelectedItem];
                    List <Tuple <Color, string> > centerMessages = new List <Tuple <Color, string> >();
                    List <Tuple <Color, string> > rightMessages  = new List <Tuple <Color, string> >();

                    //Get name, description, and value
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Name));
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Description));
                    centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("This item can be scrapped for {0} gold.", itemValue.Gold)));

                    switch (itemInfo.PickupType)
                    {
                    case ItemType.ARTIFACT:
                        //Collect item use stats for right panel
                        //Artifact Stats
                        ArtifactStatsComponent artifactStats = spaceComponents.ArtifactStatsComponents[menu.SelectedItem];
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Upgrade Level: {0}", artifactStats.UpgradeLevel)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Depth found: {0}", artifactStats.FloorFound)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "STATISTICS WHILE EQUIPPED:"));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Kills: {0}", artifactStats.KillsWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Maximum hit combo: {0}", artifactStats.MaximumComboWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage given: {0}", artifactStats.DamageGivenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage taken: {0}", artifactStats.DamageTakenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times dodged: {0}", artifactStats.DodgesWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times missed: {0}", artifactStats.MissesWith)));

                        //Draw commands for artifact on the left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Upgrade, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        StatModificationComponent stats = spaceComponents.StatModificationComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact affects the following stats: "));
                        if (stats.AccuracyChange != 0)
                        {
                            string sign  = stats.AccuracyChange > 0 ? "+" : string.Empty;
                            Color  color = stats.AccuracyChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Accuracy {0}{1}", sign, stats.AccuracyChange)));
                        }
                        if (stats.DefenseChange != 0)
                        {
                            string sign  = stats.DefenseChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DefenseChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Defense {0}{1}", sign, stats.DefenseChange)));
                        }
                        if (stats.HealthChange != 0)
                        {
                            string sign  = stats.HealthChange > 0 ? "+" : string.Empty;
                            Color  color = stats.HealthChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Health {0}{1}", sign, stats.HealthChange)));
                        }
                        if (stats.DieNumberChange != 0)
                        {
                            string sign  = stats.DieNumberChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DieNumberChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Dice Number on Attack {0}{1}", sign, stats.DieNumberChange)));
                        }
                        if (stats.MinimumDamageChange != 0)
                        {
                            string sign  = stats.MinimumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MinimumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Minimum Damage {0}{1}", sign, stats.MinimumDamageChange)));
                        }
                        if (stats.MaximumDamageChange != 0)
                        {
                            string sign  = stats.MaximumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MaximumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Damage {0}{1}", sign, stats.MaximumDamageChange)));
                        }

                        //PLACEHOLDER
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact has the following effects: "));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "Passive 1: Kills with this item equipped generate 100 gold."));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 2: Enemies will not flee (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 3: Tiles stepped on turn to lava for 5 turns (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Bonus: ??? (Kill 40 more enemies with this item to unlock)"));
                        break;

                    case ItemType.CONSUMABLE:
                        //Draw command info on left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        ItemFunctionsComponent consumableInfo = spaceComponents.ItemFunctionsComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("This item has {0} uses left.", consumableInfo.Uses)));
                        if (consumableInfo.Uses > 1)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("This item loses {0} value each use.", consumableInfo.CostToUse)));
                        }
                        if (consumableInfo.Ranged)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is cast at a range.")));
                        }
                        else
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is used where you stand.")));
                        }
                        break;
                    }

                    //Print out all the info
                    foreach (Tuple <Color, string> message in centerMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 2 + panelWidth, (int)beginningHeight + (int)textHeight + 10 + (messageNumberMiddle * messageSpacing)), message.Item1);
                        messageNumberMiddle += Regex.Matches(text, System.Environment.NewLine).Count;
                        messageNumberMiddle += 1;
                    }
                    foreach (Tuple <Color, string> message in rightMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 3 + panelWidth * 2, (int)beginningHeight + (int)textHeight + 10 + (messageNumberRight * messageSpacing)), message.Item1);
                        if (text != System.Environment.NewLine)
                        {
                            messageNumberRight += Regex.Matches(text, System.Environment.NewLine).Count;
                        }
                        messageNumberRight += 1;
                    }
                }
            }
        }
Example #13
0
 public ValueLabel(string title, System.Func <string> getValueCallback = null, System.Action <string> setValueCallback = null) : base(title)
 {
     _valueComponent = new ValueComponent <string>(getValueCallback, setValueCallback);
     Title           = title;
 }
Example #14
0
        public static void PrintObserver(StateSpaceComponents spaceComponents, SpriteFont font, SpriteBatch spriteBatch, DungeonTile[,] dungeonGrid, Camera camera, Texture2D UITexture)
        {
            ObserverComponent observer     = spaceComponents.ObserverComponent;
            Entity            observerInfo = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Observer) == ComponentMasks.Observer).FirstOrDefault();

            if (observerInfo != null)
            {
                //Find out where the observer is
                PositionComponent observerPosition = spaceComponents.PositionComponents[observerInfo.Id];

                //Obtain the list of entities from the observer component
                List <Entity> observedItems = new List <Entity>();
                foreach (Guid id in observer.Observed)
                {
                    Entity entity = spaceComponents.Entities.Where(x => x.Id == id).FirstOrDefault();
                    if (entity != null)
                    {
                        observedItems.Add(entity);
                    }
                }

                //Set the initial variables
                int messageSpacing = (int)font.MeasureString("g").Y + 1;
                int messageLeft    = 0;
                int messageRight   = 0;
                int panelWidth     = (int)((camera.DungeonViewport.Width / 2) - (DevConstants.Grid.CellSize * 2));
                List <Tuple <Color, string> > leftFindings  = new List <Tuple <Color, string> >();
                List <Tuple <Color, string> > rightFindings = new List <Tuple <Color, string> >();

                //Gather information for the left side
                if (!dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].Found)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, Messages.Observer.NotFound));
                }
                else
                {
                    if (dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].InRange)
                    {
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, Messages.Observer.InRange));
                    }
                    else
                    {
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, Messages.Observer.OutOfRange));
                    }
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    switch (dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].Type)
                    {
                    case TileType.TILE_FLOOR:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Floor));
                        break;

                    case TileType.TILE_WALL:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Wall));
                        break;

                    case TileType.TILE_ROCK:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Rock));
                        break;

                    case TileType.TILE_WATER:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Water));
                        break;

                    case TileType.TILE_TALLGRASS:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.TallGrass));
                        break;

                    case TileType.TILE_FLATTENEDGRASS:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.FlatGrass));
                        break;

                    case TileType.TILE_FIRE:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Fire));
                        break;

                    case TileType.TILE_ASH:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Ash));
                        break;
                    }
                }

                if (observer.SeeUnknown)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Unknown));
                }

                if (observer.Observed.Count > 0)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "From here you can see the following: "));
                }
                //Gather observed names for the left side
                foreach (Entity en in observedItems)
                {
                    string prepend = (en.Id == observer.SelectedItem) ? "> " : string.Empty;
                    Color  color   = (en.Id == observer.SelectedItem) ? Colors.Messages.LootPickup : Colors.Messages.Normal;
                    leftFindings.Add(new Tuple <Color, string>(color, prepend + spaceComponents.NameComponents[en.Id].Name));
                }

                //Gather information for right side
                Entity selectedEntity = spaceComponents.Entities.Where(x => x.Id == observer.SelectedItem).FirstOrDefault();
                if (selectedEntity != null)
                {
                    if (spaceComponents.NameComponents[selectedEntity.Id].Name == "You")
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("You see yourself here.")));
                    }
                    else
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, spaceComponents.NameComponents[selectedEntity.Id].Name));
                    }
                    rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, spaceComponents.NameComponents[selectedEntity.Id].Description));

                    //If the finding is an AI, gather the information for it
                    if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableAI) == ComponentMasks.ObservableAI)
                    {
                        AIState              state     = spaceComponents.AIStateComponents[selectedEntity.Id];
                        AIAlignment          alignment = spaceComponents.AIAlignmentComponents[selectedEntity.Id];
                        SkillLevelsComponent skills    = spaceComponents.SkillLevelsComponents[selectedEntity.Id];

                        switch (alignment.Alignment)
                        {
                        case AIAlignments.ALIGNMENT_NONE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "Neutral"));
                            break;

                        case AIAlignments.ALIGNMENT_HOSTILE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Hostile"));
                            break;

                        case AIAlignments.ALIGNMENT_FRIENDLY:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, "Friendly"));
                            break;
                        }
                        switch (state.State)
                        {
                        case AIStates.STATE_SLEEPING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Sleeping"));
                            break;

                        case AIStates.STATE_ROAMING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Roaming"));
                            break;

                        case AIStates.STATE_ATTACKING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Attacking"));
                            break;

                        case AIStates.STATE_FLEEING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Fleeing"));
                            break;
                        }
                        //Status Effects:
                        Statuses statuses = StatusSystem.GetStatusEffectsOfEntity(spaceComponents, selectedEntity.Id, dungeonGrid);
                        if (statuses == Statuses.NONE)
                        {
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.StatusMessages.Normal));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        }
                        //If there are status effects on the player..
                        else
                        {
                            if ((statuses & Statuses.BURNING) == Statuses.BURNING)
                            {
                                BurningComponent burning = spaceComponents.BurningComponents[selectedEntity.Id];
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format(Messages.StatusMessages.Burning, burning.MinDamage, burning.MaxDamage, burning.TurnsLeft)));
                            }
                            if ((statuses & Statuses.UNDERWATER) == Statuses.UNDERWATER)
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Caves.WaterInRange, Messages.StatusMessages.Underwater));
                            }
                            if ((statuses & Statuses.HEALTHREGEN) == Statuses.HEALTHREGEN)
                            {
                                HealthRegenerationComponent healthRegen = spaceComponents.HealthRegenerationComponents[selectedEntity.Id];
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format(Messages.StatusMessages.HealthRegen, healthRegen.HealthRegain, healthRegen.RegenerateTurnRate)));
                            }
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        }


                        Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & Component.COMPONENT_PLAYER) == Component.COMPONENT_PLAYER).First();
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Health: {0} / {1}", skills.CurrentHealth, skills.Health)));
                        if (alignment.Alignment != AIAlignments.ALIGNMENT_FRIENDLY)
                        {
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("You have a {0}% chance to hit.", Math.Ceiling(CombatSystem.CalculateAccuracy(spaceComponents, spaceComponents.SkillLevelsComponents[player.Id], player.Id, skills, selectedEntity.Id)))));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("It has a {0}% chance of hitting you for a maximum of {1}.", Math.Ceiling(CombatSystem.CalculateAccuracy(spaceComponents, skills, selectedEntity.Id, spaceComponents.SkillLevelsComponents[player.Id], player.Id)), skills.MaximumDamage)));
                        }
                    }

                    //If the observed item is an item, gather that information instead
                    if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableItem) == ComponentMasks.ObservableItem)
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        PickupComponent pickup = spaceComponents.PickupComponents[selectedEntity.Id];
                        switch (pickup.PickupType)
                        {
                        case ItemType.GOLD:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Special, "Gold"));
                            break;

                        case ItemType.CONSUMABLE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, "Consumable"));
                            break;

                        case ItemType.ARTIFACT:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, "Artifact"));
                            break;
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableValue) == ComponentMasks.ObservableValue && pickup.PickupType != ItemType.DOWNSTAIRS)
                        {
                            ValueComponent value = spaceComponents.ValueComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("This item is worth {0} gold.", value.Gold)));
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableSkillModifications) == ComponentMasks.ObservableSkillModifications)
                        {
                            StatModificationComponent stats = spaceComponents.StatModificationComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact affects the following stats: "));
                            if (stats.AccuracyChange != 0)
                            {
                                string sign  = stats.AccuracyChange > 0 ? "+" : string.Empty;
                                Color  color = stats.AccuracyChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Accuracy {0}{1}", sign, stats.AccuracyChange)));
                            }
                            if (stats.DefenseChange != 0)
                            {
                                string sign  = stats.DefenseChange > 0 ? "+" : string.Empty;
                                Color  color = stats.DefenseChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Defense {0}{1}", sign, stats.DefenseChange)));
                            }
                            if (stats.HealthChange != 0)
                            {
                                string sign  = stats.HealthChange > 0 ? "+" : string.Empty;
                                Color  color = stats.HealthChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Maximum Health {0}{1}", sign, stats.HealthChange)));
                            }
                            if (stats.DieNumberChange != 0)
                            {
                                string sign  = stats.DieNumberChange > 0 ? "+" : string.Empty;
                                Color  color = stats.DieNumberChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Dice Number on Attack {0}{1}", sign, stats.DieNumberChange)));
                            }
                            if (stats.MinimumDamageChange != 0)
                            {
                                string sign  = stats.MinimumDamageChange > 0 ? "+" : string.Empty;
                                Color  color = stats.MinimumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Minimum Damage {0}{1}", sign, stats.MinimumDamageChange)));
                            }
                            if (stats.MaximumDamageChange != 0)
                            {
                                string sign  = stats.MaximumDamageChange > 0 ? "+" : string.Empty;
                                Color  color = stats.MaximumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Maximum Damage {0}{1}", sign, stats.MaximumDamageChange)));
                            }
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableUsage) == ComponentMasks.ObservableUsage)
                        {
                            ItemFunctionsComponent funcs = spaceComponents.ItemFunctionsComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("This item has {0} uses left.", funcs.Uses)));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("This item loses {0} value per use.", funcs.CostToUse)));
                            if (funcs.Ranged)
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This item is cast at a range."));
                            }
                            else
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This item is used where you stand."));
                            }
                        }
                    }
                }

                //Draw sections
                //Left section
                spriteBatch.Draw(UITexture, new Rectangle(0, 0, panelWidth, (int)camera.DungeonViewport.Height), Color.Black * .5f);
                foreach (Tuple <Color, string> message in leftFindings)
                {
                    if (string.IsNullOrEmpty(message.Item2))
                    {
                        continue;
                    }
                    string text = MessageDisplaySystem.WordWrap(font, message.Item2, panelWidth - messageSpacing);

                    float textHeight = font.MeasureString(message.Item2).Y;
                    spriteBatch.DrawString(font, text, new Vector2(messageSpacing, messageSpacing + (messageLeft * messageSpacing)), message.Item1);
                    messageLeft += Regex.Matches(text, System.Environment.NewLine).Count;
                    messageLeft += 1;
                }
                //Right section
                if (observer.Observed.Count > 0)
                {
                    spriteBatch.Draw(UITexture, new Rectangle((int)camera.DungeonViewport.Bounds.Right - panelWidth, 0, panelWidth, (int)camera.DungeonViewport.Height), Color.Black * .5f);
                    foreach (Tuple <Color, string> message in rightFindings)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(font, message.Item2, panelWidth - messageSpacing);

                        float textHeight = font.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(font, text, new Vector2((int)camera.DungeonViewport.Bounds.Right - panelWidth + messageSpacing, messageSpacing + (messageRight * messageSpacing)), message.Item1);
                        messageRight += Regex.Matches(text, System.Environment.NewLine).Count;
                        messageRight += 1;
                    }
                }
            }
        }
    private void Start_AddValue(int valueIndex, Texture2D origValueTexture, Texture2D valueTexture, string valueTitle, string yearText, string value1Text, string value2Text)
    {
        ValueComponent comp = new ValueComponent(origValueTexture, valueTexture, valueTitle, yearText, value1Text, value2Text);

        valueComponents [valueIndex] = comp;
    }
Example #16
0
 public Toggle(string title, System.Func <bool> getValueCallback = null, System.Action <bool> setValueCallback = null) : base(title)
 {
     _value = new ValueComponent <bool>(getValueCallback, setValueCallback);
 }
Example #17
0
        public static bool HandleInventoryInput(StateSpaceComponents spaceComponents, GameTime gameTime, KeyboardState prevKey, KeyboardState key)
        {
            bool   keepInventory = true;
            Entity player        = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();

            if (player != null)
            {
                InventoryMenuComponent menu            = spaceComponents.InventoryMenuComponent;
                InventoryComponent     playerInventory = spaceComponents.InventoryComponents[player.Id];

                //Construct array of all inventory items
                List <Guid> items = new List <Guid>();
                items.AddRange(playerInventory.Artifacts);
                items.AddRange(playerInventory.Consumables);
                int itemSelection = items.IndexOf(menu.SelectedItem);
                if (itemSelection < 0)
                {
                    itemSelection = 0;
                }

                //Item selection
                //If nothing is selected, select the first item
                if ((menu.SelectedItem == Guid.Empty && items.Count > 0) || (items.Count > 0 && !items.Contains(menu.SelectedItem)))
                {
                    menu.SelectedItem = items[itemSelection];
                }

                if (key.IsKeyDown(Keys.Down) && prevKey.IsKeyUp(Keys.Down))
                {
                    itemSelection += 1;
                    if (itemSelection >= items.Count)
                    {
                        itemSelection = 0;
                    }
                }
                else if (key.IsKeyDown(Keys.Up) && prevKey.IsKeyUp(Keys.Up))
                {
                    itemSelection -= 1;
                    if (itemSelection < 0)
                    {
                        itemSelection = items.Count - 1;
                    }
                }
                else if (key.IsKeyDown(Keys.D) && prevKey.IsKeyUp(Keys.D))
                {
                    //Drop the selected item.
                    PositionComponent playerPos = spaceComponents.PositionComponents[player.Id];
                    Entity            item      = spaceComponents.Entities.Where(x => x.Id == items[itemSelection]).FirstOrDefault();
                    if (item != null)
                    {
                        item.ComponentFlags |= Component.COMPONENT_POSITION;
                        spaceComponents.PositionComponents[item.Id] = playerPos;
                        playerInventory.Artifacts.Remove(item.Id);
                        playerInventory.Consumables.Remove(item.Id);
                        itemSelection = 0;
                        items.Remove(item.Id);
                    }
                }
                else if (key.IsKeyDown(Keys.S) && prevKey.IsKeyUp(Keys.S))
                {
                    //Scrap the selected item
                    Entity item = spaceComponents.Entities.Where(x => x.Id == items[itemSelection]).FirstOrDefault();
                    if (item != null)
                    {
                        SkillLevelsComponent playerSkills = spaceComponents.SkillLevelsComponents[player.Id];
                        ValueComponent       itemValue    = spaceComponents.ValueComponents[item.Id];
                        playerSkills.Wealth += itemValue.Gold;
                        playerInventory.Artifacts.Remove(item.Id);
                        playerInventory.Consumables.Remove(item.Id);
                        spaceComponents.EntitiesToDelete.Add(item.Id);
                        spaceComponents.SkillLevelsComponents[player.Id] = playerSkills;
                        itemSelection = 0;
                        items.Remove(item.Id);
                    }
                }

                //Set new selections
                if (items.Count > 0)
                {
                    menu.SelectedItem = items[itemSelection];
                    spaceComponents.InventoryMenuComponent = menu;
                }
                else
                {
                    menu.SelectedItem = Guid.Empty;
                    spaceComponents.InventoryMenuComponent = menu;
                }
            }
            return(keepInventory);
        }