void OnEnable() { if (GesturesManager.Instance == null) { return; } // Create primitive to represent the palm and the fingers. _palm = GameObject.CreatePrimitive(PrimitiveType.Cube); _palm.transform.parent = transform; _palm.transform.name = "Palm"; _palm.layer = gameObject.layer; _boxByFinger = new ValueByFinger <GameObject>(); foreach (var finger in _boxByFinger.Keys) { _boxByFinger[finger] = GameObject.CreatePrimitive(PrimitiveType.Cube); _boxByFinger[finger].transform.parent = transform; _boxByFinger[finger].transform.name = finger.ToString(); _boxByFinger[finger].layer = gameObject.layer; } if (!GesturesManager.Instance.IsSkeletonRegistered) { GesturesManager.Instance.RegisterToSkeleton(); } }
private void OnDisable() { if (_palm) { Destroy(_palm); _palm = null; } if (_boxByFinger != null) { foreach (var finger in _boxByFinger.Keys) { Destroy(_boxByFinger[finger]); } _boxByFinger = null; } }