private void ParseUpgradeChargeTable(CSVLoader csvLoader) { upgradeChargeTables = new UpgradeTable[csvLoader.Rows]; for (int i = 0; i < csvLoader.Rows; i++) { upgradeChargeTables[i] = new UpgradeTable(); csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, string.Empty, out string Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); csvLoader.ReadValue(6, i, string.Empty, out string Value7); csvLoader.ReadValue(7, i, string.Empty, out string Value8); Value.Trim(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value5.Trim(); Value6.Trim(); Value7.Trim(); Value8.Trim(); upgradeChargeTables[i].Level = Convert.ToInt32(Value); upgradeChargeTables[i].AssultAtkVal = (float)Convert.ToDouble(Value2); upgradeChargeTables[i].SubmachineAtkVal = (float)Convert.ToDouble(Value3); upgradeChargeTables[i].SniperAtkVal = (float)Convert.ToDouble(Value4); upgradeChargeTables[i].HeavyAtkVal = (float)Convert.ToDouble(Value5); upgradeChargeTables[i].HandgunAtkVal = (float)Convert.ToDouble(Value6); upgradeChargeTables[i].SpecialAtkVal = (float)Convert.ToDouble(Value7); upgradeChargeTables[i].Price = Convert.ToInt32(Value8); } }
private void ParseAccessory(CSVLoader csvLoader) { for (int i = 0; i < csvLoader.Rows; i++) { csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, string.Empty, out string Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); csvLoader.ReadValue(6, i, def: true, out bool Value7); csvLoader.ReadValue(7, i, string.Empty, out string Value8); csvLoader.ReadValue(8, i, string.Empty, out string Value9); csvLoader.ReadValue(9, i, string.Empty, out string Value10); csvLoader.ReadValue(10, i, string.Empty, out string Value11); csvLoader.ReadValue(11, i, def: false, out bool Value12); csvLoader.ReadValue(12, i, string.Empty, out string Value13); csvLoader.ReadValue(13, i, string.Empty, out string Value14); csvLoader.ReadValue(14, i, string.Empty, out string Value15); csvLoader.ReadValue(15, i, 0, out int Value16); csvLoader.ReadValue(16, i, 0f, out float Value17); csvLoader.ReadValue(17, i, string.Empty, out string Value18); csvLoader.ReadValue(18, i, string.Empty, out string Value19); csvLoader.ReadValue(19, i, string.Empty, out string Value20); csvLoader.ReadValue(20, i, string.Empty, out string Value21); csvLoader.ReadValue(21, i, string.Empty, out string Value22); csvLoader.ReadValue(22, i, 100, out int Value23); Value.Trim(); Value.ToLower(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value4.ToLower(); Value5.Trim(); Value5.ToLower(); Value6.Trim(); Value6.ToLower(); Value8.Trim(); Value9.Trim(); Value10.Trim(); Value11.Trim(); Value19.Trim(); Value20.Trim(); Value21.Trim(); Value22.Trim(); Value14 = Value14.Trim(); Value14 = Value14.ToLower(); Value15.Trim(); Value18 = Value18.ToLower(); int num = TItem.String2Type(Value4); int ck = TItem.String2Kind(num, Value5); int upCat = TItem.String2UpgradeCategory(Value18); Add(Value, new TAccessory(Value, Value2, Value9, FindPrefab(Value8), FindIcon(Value3), num, ck, Value7, TItem.String2Slot(Value6), Value10, BuffManager.Instance.Get(Value11), Value12, Value13, TItem.String2FunctionMask(Value14), Value16, Value17, upCat, Convert.ToInt32(Value19), Value20, Value21, Value22, FindIcon(Value15), Value23)); } }
protected override void AddDescriptions() { base.AddDescriptions(); AddDescription(nameof(Key), Key.ToStr()); AddDescription(nameof(Value), Value.ToStr()); AddDescription(nameof(Value1), Value1.ToStr()); AddDescription(nameof(Value2), Value2.ToStr()); AddDescription(nameof(Value3), Value3.ToStr()); AddDescription(nameof(Value4), Value4.ToStr()); AddDescription(nameof(Value5), Value5.ToStr()); AddDescription(nameof(Value6), Value6.ToStr()); AddDescription(nameof(Value7), Value7.ToStr()); AddDescription(nameof(Value8), Value8.ToStr()); AddDescription(nameof(Value9), Value9.ToStr()); }
protected bool Equals(TestEntityWithAllTypes other) { return (Id == other.Id && Value1.Equals(other.Value1) && Value2.Equals(other.Value2) && Value3.Equals(other.Value3) && Value4.Equals(other.Value4) && Value5.Equals(other.Value5) && Value6.Equals(other.Value6) && Value7.Equals(other.Value7) && Value8.Equals(other.Value8) && Value9.Equals(other.Value9) && Value10.Equals(other.Value10) && Value12.IsEquals(other.Value12) && string.Equals(Value14, other.Value14) && Value15.Equals(other.Value15)); }
public override string GetStringValue() { switch (ValueSize) { case 1: return(Value1.ToString()); case 2: return(Value2.ToString()); case 4: return(Value4.ToString()); case 8: return(Value8.ToString()); default: return(""); } }
private void ParseCharacter(CSVLoader csvLoader) { for (int i = 0; i < csvLoader.Rows; i++) { csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, def: true, out bool Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); csvLoader.ReadValue(6, i, string.Empty, out string Value7); csvLoader.ReadValue(7, i, string.Empty, out string Value8); csvLoader.ReadValue(8, i, string.Empty, out string Value9); csvLoader.ReadValue(9, i, def: false, out bool Value10); csvLoader.ReadValue(10, i, string.Empty, out string Value11); csvLoader.ReadValue(11, i, string.Empty, out string Value12); csvLoader.ReadValue(12, i, string.Empty, out string Value13); csvLoader.ReadValue(13, i, string.Empty, out string Value14); csvLoader.ReadValue(14, i, string.Empty, out string Value15); csvLoader.ReadValue(15, i, string.Empty, out string Value16); csvLoader.ReadValue(16, i, 100, out int Value17); Value.Trim(); Value.ToLower(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value4.ToLower(); Value6.Trim(); Value7.Trim(); Value8.Trim(); Value9.Trim(); Value12.Trim(); Value13.Trim(); Value14.Trim(); Value15.Trim(); Value16.Trim(); int ct = TItem.String2Type(Value4); Add(Value, new TCharacter(Value, Value2, FindIcon(Value3), ct, Value5, Value6, Value7, Value8, BuffManager.Instance.Get(Value9), Value10, Value11, Convert.ToInt32(Value12), FindMaterial(Value13), Value14, Value15, Value16, Value17)); } }
private void c_ParseGachapon(CSVLoader csvLoader) { c_Gachapons = new c_Gachapon[csvLoader.Rows]; for (int i = 0; i < csvLoader.Rows; i++) { c_Gachapons[i] = new c_Gachapon(); c_Gachapons[i].items = new string[5]; c_Gachapons[i].qualities = new int[5]; csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, string.Empty, out string Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); Value.Trim(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value5.Trim(); Value6.Trim(); c_Gachapons[i].code = Value; c_Gachapons[i].itemName = Value2; c_Gachapons[i].classType = String2Type(Value3); c_Gachapons[i].strtblCode = Value4; c_Gachapons[i].icon = FindIcon(Value5); c_Gachapons[i].brickPoint = Convert.ToInt32(Value6); int num = 6; for (int j = 0; j < 5; j++) { csvLoader.ReadValue(num, i, string.Empty, out string Value7); csvLoader.ReadValue(num + 1, i, string.Empty, out string Value8); Value7.Trim(); Value8.Trim(); c_Gachapons[i].items[j] = Value7; c_Gachapons[i].qualities[j] = Convert.ToInt32(Value8); num += 2; } Add(Value, c_Gachapons[i]); } }
private void ParseWeapon(CSVLoader csvLoader) { for (int i = 0; i < csvLoader.Rows; i++) { csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, string.Empty, out string Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); csvLoader.ReadValue(6, i, string.Empty, out string Value7); csvLoader.ReadValue(7, i, string.Empty, out string Value8); csvLoader.ReadValue(8, i, def: true, out bool Value9); csvLoader.ReadValue(9, i, string.Empty, out string Value10); csvLoader.ReadValue(10, i, string.Empty, out string Value11); csvLoader.ReadValue(11, i, string.Empty, out string Value12); csvLoader.ReadValue(12, i, string.Empty, out string Value13); csvLoader.ReadValue(13, i, string.Empty, out string Value14); csvLoader.ReadValue(14, i, def: false, out bool Value15); csvLoader.ReadValue(15, i, string.Empty, out string Value16); csvLoader.ReadValue(16, i, -1, out int Value17); csvLoader.ReadValue(17, i, string.Empty, out string Value18); csvLoader.ReadValue(18, i, def: false, out bool Value19); csvLoader.ReadValue(19, i, string.Empty, out string Value20); csvLoader.ReadValue(20, i, string.Empty, out string Value21); csvLoader.ReadValue(21, i, string.Empty, out string Value22); csvLoader.ReadValue(22, i, string.Empty, out string Value23); csvLoader.ReadValue(23, i, def: false, out bool Value24); csvLoader.ReadValue(24, i, 100, out int Value25); Value8 = Value8.Trim(); Value8 = Value8.ToLower(); Value.Trim(); Value.ToLower(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value5.Trim(); Value5.ToLower(); Value6.Trim(); Value6.ToLower(); Value7.Trim(); Value7.ToLower(); Value10.Trim(); Value11.Trim(); Value12.Trim(); Value13.Trim(); Value14.Trim(); Value20.Trim(); Value21.Trim(); Value22.Trim(); Value23.Trim(); Value18 = Value18.ToLower(); int num = TItem.String2Type(Value5); int ck = TItem.String2Kind(num, Value6); int num2 = TWeapon.String2WeaponCategory(Value8); int upCat = TItem.String2UpgradeCategory(Value18); TWeapon tWeapon = new TWeapon(Value, Value2, Value12, FindPrefab(Value10), FindPrefab(Value11), FindIcon(Value3), FindIcon(Value4), num, ck, num2, Value9, TItem.String2Slot(Value7), Value13, BuffManager.Instance.Get(Value14), Value15, Value16, Value17, upCat, Value19, Convert.ToInt32(Value20), Value21, Value22, Value23, Value24, Value25); Add(Value, tWeapon); if (tWeapon.CurPrefab() != null) { WeaponFunction component = tWeapon.CurPrefab().GetComponent <WeaponFunction>(); Gun gun = tWeapon.CurPrefab().GetComponent <Gun>(); if (null == component) { Debug.LogError(Value + " weapon does not have WeaponFunction"); } else { if (!wpnBy2Slot.ContainsKey((int)component.weaponBy)) { wpnBy2Slot.Add((int)component.weaponBy, (int)tWeapon.slot); } if (!wpnBy2Category.ContainsKey((int)component.weaponBy)) { wpnBy2Category.Add((int)component.weaponBy, num2); } } } } }