public void Setup( IProtoStaticWorldObject protoStaticWorldObject, bool isCancelable, bool isRepeatCallbackIfHeld, bool isDrawConstructionGrid, bool isBlockingInput, ValidateCanBuildDelegate validateCanPlaceCallback, PlaceSelectedDelegate placeSelectedCallback, double?maxDistance = null) { this.maxDistanceSqr = maxDistance.HasValue ? maxDistance.Value * maxDistance.Value : double.MaxValue; this.protoStaticWorldObject = protoStaticWorldObject; this.isCancelable = isCancelable; this.isRepeatCallbackIfHeld = isRepeatCallbackIfHeld; this.isDrawConstructionGrid = isDrawConstructionGrid; this.IsBlockingInput = isBlockingInput; this.placeSelectedCallback = placeSelectedCallback; this.validateCanBuildCallback = validateCanPlaceCallback; this.IsFrozen = false; this.DestroyComponents(); }
public void Setup( IProtoStaticWorldObject protoStaticWorldObject, bool isCancelable, bool isRepeatCallbackIfHeld, bool isDrawConstructionGrid, bool isBlockingInput, ValidateCanBuildDelegate validateCanPlaceCallback, PlaceSelectedDelegate placeSelectedCallback, double delayRemainsSeconds = 0) { this.protoStaticWorldObject = protoStaticWorldObject; this.isCancelable = isCancelable; this.isRepeatCallbackIfHeld = isRepeatCallbackIfHeld; this.isDrawConstructionGrid = isDrawConstructionGrid; this.IsBlockingInput = isBlockingInput; this.placeSelectedCallback = placeSelectedCallback; this.validateCanBuildCallback = validateCanPlaceCallback; this.IsFrozen = false; this.delayRemainsSeconds = delayRemainsSeconds; this.DestroyComponents(); }