/// <summary> /// 更新 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool Edit(V_xy_sp_userspiritpackage model) { if (model == null) { return(false); } using (xy_sp_userspiritpackageDAL dal = new xy_sp_userspiritpackageDAL()){ xy_sp_userspiritpackage entitys = ModelToEntity(model); return(dal.Edit(entitys)); } }
/// <summary> /// 新增 /// </summary> /// <param name="model"></param> /// <returns></returns> public string Add(V_xy_sp_userspiritpackage model) { if (model == null) { return(string.Empty); } using (xy_sp_userspiritpackageDAL dal = new xy_sp_userspiritpackageDAL()){ xy_sp_userspiritpackage entity = ModelToEntity(model); entity.SpiritPackageID = string.IsNullOrEmpty(model.SpiritPackageID) ? Guid.NewGuid().ToString("N") : model.SpiritPackageID; return(dal.Add(entity)); } }
public IHttpActionResult Post([FromBody] Request <V_xy_sp_userspiritpackage> request) { V_xy_sp_userspiritpackage model = request.Data as V_xy_sp_userspiritpackage; if (string.IsNullOrEmpty(model.SpiritPackageID)) { bll.Add(model); } else { bll.Edit(model); } return(Ok("ok")); }
/// <summary> /// Model转Entity /// </summary> /// <param name="model"></param> /// <returns></returns> private xy_sp_userspiritpackage ModelToEntity(V_xy_sp_userspiritpackage model) { if (model != null) { xy_sp_userspiritpackage entity = new xy_sp_userspiritpackage() { SpiritPackageID = model.SpiritPackageID, UserSpiritID = model.UserSpiritID, EquipmentID = model.EquipmentID, LostRate = model.LostRate, }; return(entity); } return(null); }
/// <summary> /// Entity转Model /// </summary> /// <param name="entity"></param> /// <returns></returns> private V_xy_sp_userspiritpackage EntityToModel(xy_sp_userspiritpackage entity) { if (entity != null) { V_xy_sp_userspiritpackage model = new V_xy_sp_userspiritpackage() { SpiritPackageID = entity.SpiritPackageID, UserSpiritID = entity.UserSpiritID, EquipmentID = entity.EquipmentID, LostRate = entity.LostRate, }; return(model); } return(null); }
/// <summary> /// 我方对怪物的伤害杀死的情况 /// </summary> /// <param name="FighterFrom"></param> /// <param name="FighterTo"></param> private void updateEnemy(V_xy_sp_userspirit FighterFrom, V_xy_sp_spirit FighterTo, V_xy_sp_skill skill, ref string batmsg) { var LifeLeftValue = FighterTo.SpiritLife - skill.SkillGainValue; if (LifeLeftValue <= 0)//敌人已死亡 { batmsg = "\"" + FighterFrom.SpiritName + "\"使用\"" + skill.SkillName + "\"杀死了\"" + FighterTo.SpiritName; //更新等级和经验 xy_sp_userspiritBLL uspBll = new xy_sp_userspiritBLL(); decimal Experience = FighterTo.SpiritExperience.Value; batmsg += " 获得" + Experience + "点经验 "; FighterFrom.SpiritExperience += Experience; //等级 if (FighterFrom.SpiritExperience > LevelExperience(FighterFrom.SpiritLevel.Value)) { FighterFrom.SpiritLevel = FighterFrom.SpiritLevel + 1; batmsg += System.Environment.NewLine + " 恭喜你升到" + FighterFrom.SpiritLevel + "级"; FighterFrom.SpiritExperience = FighterFrom.SpiritExperience - LevelExperience(FighterFrom.SpiritLevel.Value); } uspBll.Edit(FighterFrom); //我方获取敌方装备 xy_sp_userspiritpackageBLL spBll = new xy_sp_userspiritpackageBLL(); foreach (var item in FighterTo.spiritEquipmentList) { V_xy_sp_userspiritpackage packageItem = new V_xy_sp_userspiritpackage(); packageItem.UserSpiritID = FighterFrom.UserSpiritID; packageItem.EquipmentID = item.EquipmentID; spBll.Add(packageItem); batmsg += System.Environment.NewLine + " 本次战斗意外获得:" + item.EquipmentName; } } else { batmsg = "\"" + FighterFrom.SpiritName + "\"使用\"" + skill.SkillName + "\"攻击\"" + FighterTo.SpiritName + "\"造成\"" + skill.SkillGainValue + "\"点物理伤害"; } //更新怪物生命值 FighterTo.SpiritLife = LifeLeftValue; }
public IHttpActionResult Get(string ID) { V_xy_sp_userspiritpackage model = bll.Get(p => p.SpiritPackageID == ID); return(Ok(model)); }