/// <summary> /// change transformation of vti_textOptions in dependence of the current alignment to avoid shifts /// </summary> /// <param name="layout">Layout.</param> void TransformTxt(int layout) { float step = 0.25f * Mathf.Abs(old_headingValue - layout); int direction = 0; if (old_headingValue < layout) { direction = -1; } else { direction = 1; } float boundX = (vti_textOptions.GetBounds().size.x) * step * direction; vti_textOptions.transform.localPosition = new Vector3(vti_textOptions.transform.localPosition.x - (boundX), vti_textOptions.transform.localPosition.y, vti_textOptions.transform.localPosition.z); old_headingValue = layout; }
/// <summary> /// change transformation of vti_textOptions in dependence of the current alignment to avoid shifts /// </summary> /// <param name="layout">Layout.</param> void TransformTxt(VTextLayout.align alignment) { float width = vti_textOptions.GetBounds().size.x; switch (alignment) { case VTextLayout.align.Base: case VTextLayout.align.Start: case VTextLayout.align.Block: vti_textOptions.transform.localPosition = new Vector3(-width * 0.25f, vti_textOptions.transform.localPosition.y, vti_textOptions.transform.localPosition.z); break; case VTextLayout.align.Center: vti_textOptions.transform.localPosition = Vector3.zero; break; case VTextLayout.align.End: vti_textOptions.transform.localPosition = new Vector3(width * 0.25f, vti_textOptions.transform.localPosition.y, vti_textOptions.transform.localPosition.z); break; } }