Example #1
0
 /// <summary>
 /// Empty-guided fire that points in the same direction as the empty bullet.
 /// <br/>Note: when following polar bullets, you should use this.
 /// </summary>
 public static SyncPattern DS(ReflectEx.Hoist <Vector2> hoistLoc, ReflectEx.Hoist <Vector2> hoistDir, ExBPY indexer,
                              ExTP offset) =>
 Simple(GCXU(VTPRepo.DTPOffset(hoistLoc, hoistDir, indexer, offset)), new SBOptions(new[] {
     SBOption.Dir2(GCXUSB(RetrieveHoisted(hoistDir, indexer)))
 }));
Example #2
0
 public static SyncPattern Aim1(ExBPY speed) => Target(GCXF(_ => LPlayer()), new[] { S(GCXU(VTPRepo.RVelocity(TPr.PX(speed)))) });
Example #3
0
 public static AsyncPattern Eruption(GCXF <float> wait, GCXF <float> times, ExBPY angleOffset,
                                     ExBPY speed, ExBPY gravity, GenCtxProperty[] props) => _AsGCR(S(GCXU(VTPRepo.Velocity(
                                                                                                              TPr.PX(speed),
                                                                                                              TPr.PY(gravity)
                                                                                                              ))), props, GenCtxProperty.WT(wait, times), GenCtxProperty.PreLoop(new GCRule[] {
     new GCRule <float>(ExType.Float, "rv2.a", GCOperator.Assign,
                        GCXF(x => Add(angleOffset(x), RV2A(BRV2(x)))))
 }));