public void SumTestV()
        {
            var list = new VSArray <Vector3>();

            list.Add(new Vector3(0, 0, 0));
            list.Add(new Vector3(1, 2, 3));
            list.Add(new Vector3(2, 4, 6));
            list.Add(new Vector3(3, 6, 9));
            list.Add(new Vector3(4, 8, 12));
            var value = list.Sum();

            Assert.That(value, Is.EqualTo(new Vector3(10, 20, 30)));
        }
Example #2
0
        public static VSArray <float> MakeFibonacci(int elementCount)
        {
            if (elementCount < 2)
            {
                throw new ArgumentException("Element Count must be greater or equal to 2.", nameof(elementCount));
            }

            var fibonacci = new VSArray <float>(elementCount);

            fibonacci.Add(1);
            fibonacci.Add(1);
            for (var i = 2; i < elementCount; i++)
            {
                fibonacci.Add(fibonacci[i - 1] + fibonacci[i - 2]);
            }
            return(fibonacci);
        }
Example #3
0
        public static VSArray <Vector3> MakeNormalized(VSArray <Vector3> array)
        {
            var newArray = new VSArray <Vector3>(array.Count);

            foreach (var element in array)
            {
                newArray.Add(element.normalized);
            }

            return(newArray);
        }
Example #4
0
        public static VSArray <int> MakeStep(int elementCount, int minValue = 0, int step = 1)
        {
            if (elementCount < 1)
            {
                throw new ArgumentException("Element Count must be greater or equal to 1.", nameof(elementCount));
            }

            var array = new VSArray <int>(elementCount);

            for (var i = 0; i < elementCount; i++)
            {
                array.Add(minValue);
                minValue += step;
            }
            return(array);
        }
Example #5
0
        public static VSArray <Quaternion> MakeRandomQuaternion(int elementCount, int seed = k_DefaultSeed)
        {
            if (elementCount < 1)
            {
                throw new ArgumentException("Element Count must be greater or equal to 1.", nameof(elementCount));
            }

            Random.InitState(seed);

            var array = new VSArray <Quaternion>(elementCount);

            for (var i = 0; i < elementCount; i++)
            {
                array.Add(Random.rotationUniform);
            }
            return(array);
        }
Example #6
0
        public static VSArray <int> MakeRandomInteger(int elementCount, int minRange = 0, int maxRange = 1, int seed = k_DefaultSeed)
        {
            if (elementCount < 1)
            {
                throw new ArgumentException("Element Count must be greater or equal to 1.", nameof(elementCount));
            }

            Random.InitState(seed);

            var array = new VSArray <int>(elementCount);

            for (var i = 0; i < elementCount; i++)
            {
                array.Add(Random.Range(minRange, maxRange));
            }
            return(array);
        }
Example #7
0
        public static VSArray <Vector3> MakeRandomVector(int elementCount, Vector3 minRange, Vector3 maxRange, int seed = k_DefaultSeed)
        {
            if (elementCount < 1)
            {
                throw new ArgumentException("Element Count must be greater or equal to 1.", nameof(elementCount));
            }

            Random.InitState(seed);

            var array = new VSArray <Vector3>(elementCount);

            for (var i = 0; i < elementCount; i++)
            {
                array.Add(
                    new Vector3(
                        Random.Range(minRange.x, maxRange.x),
                        Random.Range(minRange.y, maxRange.y),
                        Random.Range(minRange.z, maxRange.z)));
            }
            return(array);
        }
Example #8
0
        public static VSArray <bool> MakeRandomBoolean(int elementCount, float probability = 0.5f, int seed = k_DefaultSeed)
        {
            if (elementCount < 1)
            {
                throw new ArgumentException("Element Count must be greater or equal to 1.", nameof(elementCount));
            }

            if (probability < 0 || probability > 1)
            {
                throw new ArgumentException("Probability must be in the range [0,1].", nameof(probability));
            }

            Random.InitState(seed);

            var array = new VSArray <bool>(elementCount);

            for (var i = 0; i < elementCount; i++)
            {
                array.Add(Random.Range(0.0f, 1.0f) < probability);
            }
            return(array);
        }