public void UpdateScreenSize(MyViewport currentScreenViewport) { Viewport = currentScreenViewport; PreviousPosition = Vector3D.Zero; BoundingFrustum = new BoundingFrustumD(MatrixD.Identity); AspectRatio = Viewport.Width / Viewport.Height; }
public void UpdateScreenSize(MyViewport currentScreenViewport) { Viewport = currentScreenViewport; PreviousPosition = Vector3D.Zero; BoundingFrustum = new BoundingFrustumD(MatrixD.Identity); AspectRatio = Viewport.Width / Viewport.Height; }