Example #1
0
    /// <summary>
    /// Changes the phase
    /// </summary>
    /// <param name="newPhase"></param>
    public void SetPhaseTo(GamePhase newPhase)
    {
        switch (newPhase)
        {
        case GamePhase.Placing:
#if UNITY_IOS
            UnityARCameraManager.Instance.StopTracking();
#endif
            sortedPlanes = LocalObjectBuilder.Instance.GetSortedPlanes();
            scale        = FindObjectOfType <LocalPlane>().transform.localScale.y / 2;
            SpawnRelics();
            SpawnEntrances();
            StartCoroutine("SpawnEnvObjs");
            RpcBuildTerrain();
            break;

        case GamePhase.Playing:
            currentlySelectedTrap = null;
            TogglePreviouslySelectedTrap();
            foreach (TrapDefense trap in trapObjList)
            {
                trap.TransitionToPlayPhase();
            }

            VRTransition vrTransition = FindObjectOfType <VRTransition>();
            practiceArea.RpcActivateEntrance(entranceObjList[Random.Range(0, entranceObjList.Count)].transform.position);
            if (combat != null)
            {
                combat.IsShootingEnabled = true;
            }
#if UNITY_IOS
            UnityARAnchorManager.Instance.TogglePlaneMaterial();
#endif
            break;

        case GamePhase.Over:
            if (!isServer)
            {
                break;
            }
            ARCombat combatt = GetComponent <ARCombat>();
            if (combatt != null)
            {
                combatt.IsShootingEnabled = false;
            }
            CanvasManager.Instance.ShowGameOverBtn(this);
            break;
        }

        currGamePhase = (int)newPhase;
        CanvasManager.Instance.SetUpUI(this);
    }
Example #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (!activated)
        {
            return;
        }

        Debug.Log(other);
        if (other.CompareTag("Player"))
        {
            if (other.transform.parent)
            {
                VRTransition transition = other.transform.parent.GetComponent <VRTransition>();
                if (transition)
                {
                    transition.SpawnInPos(spawnPos);
                    practiceArea.ResetPracticeArea();
                }
            }
        }
    }