IEnumerator FixOffset() { while (true) { if (tag == null) { tag = VRTracker.instance.getHeadsetTag(); } if (tag != null) { Vector3 tagRotation = tag.getOrientation(); Vector3 cameraRotation = camera.transform.localEulerAngles; Vector3 newRotation = Vector3.zero; newRotation.y = tagRotation.y - cameraRotation.y; previousOffset = destinationOffset; destinationOffset = Quaternion.Euler(newRotation); t = 0; Debug.Log("TAG Rotation: " + tagRotation.x + " " + tagRotation.y + " " + tagRotation.z); Debug.Log("CAMERA Rotation: " + cameraRotation.x + " " + cameraRotation.y + " " + cameraRotation.z); } yield return(new WaitForSeconds(10)); } }
// Update is called once per frame void LateUpdate() { if (NetIdent != null && !NetIdent.isLocalPlayer) { return; } if (tagToFollow == null && VRTracker.instance != null) { tagToFollow = VRTracker.instance.GetTag(tagTypeToFollow); } else if (tagToFollow != null) { if (followPositionX || followPositionY || followPositionZ) { transform.position = new Vector3(followPositionX ? tagToFollow.transform.position.x : originalPosition.x, followPositionY ? tagToFollow.transform.position.y : originalPosition.y, followPositionZ ? tagToFollow.transform.position.z : originalPosition.z); } if (followOrientationX || followOrientationY || followOrientationZ) { Vector3 newRotation = tagToFollow.getOrientation(); transform.rotation = Quaternion.Euler(followOrientationX ? newRotation.x : originalRotation.x, followOrientationY ? newRotation.y : originalRotation.y, followOrientationZ ? newRotation.z : originalRotation.z); } } }
IEnumerator FixOffset() { while (true) { if (VRTracker.instance != null) { if (tag == null) { tag = VRTracker.instance.getHeadsetTag(); } if (tag != null) { Vector3 tagRotation = tag.getOrientation(); Vector3 cameraRotation = camera.transform.localEulerAngles; newRotation.y = tagRotation.y - cameraRotation.y; previousOffset = destinationOffset; destinationOffset = Quaternion.Euler(newRotation); t = 0; } yield return(new WaitForSeconds(5)); } else { yield return(new WaitForSeconds(0.5f)); } } }
public void AddTag(VRTrackerTag tag) { tags.Add(tag); if (OnAddTag != null) { OnAddTag(); } }
public void RetrieveNewTag() { int index = VRTracker.instance.tags.Count; VRTrackerTag tagTemp = VRTracker.instance.tags[index - 1].GetComponent <VRTrackerTag>(); vrtrackerTags = VRTracker.instance.tags; LookForLocalPlayer(); }
private IEnumerator ShowMenu(UIFader fader, VRTrackerTag tag) { yield return(StartCoroutine(fader.InteruptAndFadeIn())); yield return(StartCoroutine(tag.WaitForAssignation())); if (tag.IDisAssigned) { transform.GetComponent <AudioSource> ().Play(); } yield return(StartCoroutine(fader.InteruptAndFadeOut())); }
// Use this for initialization void Start() { shootingScript = GetComponentInChildren <CompleteProject.PlayerShooting>(); playerHealth = gameObject.GetComponent <CompleteProject.PlayerHealth>(); /*if(shootingScript.vrGun != null) * { * // Callback for Local layer, not server * shootingScript.vrGun.OnDown += CmdShoot; * }*/ if (VRTracker.instance != null) { vrGun = VRTracker.instance.getTag(VRTracker.TagType.Gun); } if (vrGun != null) { vrGun.OnDown += FireShot; } }
// Use this for initialization void Start() { NetIdent = GetComponentsInParent <NetworkIdentity>()[0]; if (NetIdent != null && !NetIdent.isLocalPlayer) { return; } originalPosition = transform.position; originalRotation = transform.rotation.eulerAngles; if (VRTracker.instance != null) { tagToFollow = VRTracker.instance.GetTag(tagTypeToFollow); } else { Debug.LogError("No VR Tracker script found in current Scene. Import VRTrackeV2 prefab"); } }
IEnumerator FixOffset() { while (true) { if (VRTracker.instance != null) { if (tag == null) { tag = VRTracker.instance.GetHeadsetTag(); } if (tag != null) { Vector3 tagRotation = UnmultiplyQuaternion(Quaternion.Euler(tag.getOrientation())); Vector3 cameraRotation = UnmultiplyQuaternion(camera.transform.localRotation); newRotation.y = tagRotation.y - cameraRotation.y; float offsetY = Mathf.Abs(destinationOffset.eulerAngles.y - newRotation.y) % 360; offsetY = offsetY > 180.0f ? offsetY - 360 : offsetY; previousOffset = destinationOffset; destinationOffset = Quaternion.Euler(newRotation); if (Mathf.Abs(offsetY) > minOffsetToBLink) { t = timeToReachTarget; } else { t = 0; } } yield return(new WaitForSeconds(5)); } else { yield return(new WaitForSeconds(0.5f)); } } }
float effectsDisplayTime = 0.2f; // The proportion of the timeBetweenBullets that the effects will display for. void Awake() { // Create a layer mask for the Shootable layer. shootableMask = LayerMask.GetMask("Shootable"); // Set up the references. gunParticles = GetComponent <ParticleSystem> (); gunLine = GetComponent <LineRenderer> (); gunAudio = GetComponent <AudioSource> (); gunLight = GetComponent <Light> (); //faceLight = GetComponentInChildren<Light> (); if (VRTracker.instance != null && VRTracker.instance.getTag(VRTracker.TagType.Gun)) { vrGun = VRTracker.instance.getTag(VRTracker.TagType.Gun); } // Callback for Local layer, not server /*if (vrGun) * { * vrGun.OnDown += Shoot; * //vrGun.OnUp += ; * }*/ }
public void RemoveTag(VRTrackerTag tag) { tags.Remove(tag); }
public void AddTag(VRTrackerTag tag) { tags.Add(tag); }