// Update is called once per frame void Update() { if (fade) { if (headsetFade.IsFaded()) { fade = false; } } if (!fade && headsetFade.IsFaded()) { player.position = new Vector3(0, 0, 0); headsetFade.Unfade(3); titlePlane.SetActive(false); playOnTrigger.Resume(); if (fadeCount >= 2) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } } if (Input.GetKeyDown(KeyCode.Space)) { Fade(); } }
private IEnumerator WaitFrameThenUnfade() { yield return(0); // Start at the fade color, then unfade. fadeReference.Fade(fadeColor, 0f); fadeReference.Unfade(unfadeSpeed); }
IEnumerator switchScene(string sceneName) { VRTK_HeadsetFade headsetFade = gameObject.GetComponentInChildren <VRTK_HeadsetFade>(); headsetFade.Fade(Color.black, Constants.FadeSpeed); yield return(new WaitForSeconds(Constants.FadeSpeed)); Debug.Log("Loading Scene " + sceneName + "..."); yield return(SceneManager.LoadSceneAsync(sceneName)); Debug.Log("Loading Scene Done" + "..."); headsetFade.Unfade(Constants.FadeSpeed); yield return(new WaitForSeconds(Constants.FadeSpeed)); }
void Fade(bool fadeOut) { if (headsetFade == null || fadeColor.a == 0) { return; } if (fadeOut) { headsetFade.Fade(Color.black, gazeTriggerDuration); } else { headsetFade.Unfade(unfadeRate); } }
private void Start() { VRTK_HeadsetFade fade = VRTKScripts.instance.GetComponentInChildren <VRTK_HeadsetFade>(); if (fade != null) { fade.Fade(Color.black, 0); } Transform playArea = VRTK_DeviceFinder.PlayAreaTransform(); playArea.position = this.transform.position; playArea.rotation = this.transform.rotation; OnStart(); if (fade != null) { fade.Unfade(0.5f); } }
void Update() { timer += Time.deltaTime; timer2 += Time.deltaTime; if (controller == null) { Debug.Log("Controller not initialized"); return; } var device = SteamVR_Controller.Input((int)trackedObj.index); if (activateFade) { if (!fade) { Invoke("StartFade", 0f); fade = true; timer2 = 0f; } else if (timer2 >= 0.45f) { fade = false; CancelInvoke("StartFade"); headsetFade.Unfade(0.05f); activateFade = false; } } if (controller.GetTouch(touchpad)) { var touchPadVector = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_Axis0); Quaternion orientation = rig.transform.rotation; if (rig != null && !faded) { //float dTurn; //dTurn = rig.rotation.y - previousTurn; //previousTurn = rig.rotation.y; //float angularSpeed = dTurn/Time.deltaTime; //float x = touchPadVector.x; //x = Mathf.Pow(x, 5); //if (x < -0.4 && !snap) //{ // rig.transform.Rotate(0, -22.5f, 0, Space.World); // snap = true; //} //else if (x > 0.4 && !snap) //{ // rig.transform.Rotate(0, 22.5f, 0, Space.World); // snap = true; //} //else //{ // rig.transform.Rotate(0, _mHorizontalTurnSpeed * Time.deltaTime * x * 10, 0, Space.World); // snap = false; //} //if (snap && !fade) //{ // Invoke("StartFade", 0f); // fade = true; // timer2 = 0f; //} //else if (timer2 >= 0.4f && fade) //{ // fade = false; // CancelInvoke("StartFade"); // headsetFade.Unfade(0.05f); // faded = true; //} float rotateSpeed = Mathf.Sign(touchPadVector.x) * (10f / (1f - Mathf.Exp(3f * Mathf.Abs(touchPadVector.x) + Mathf.Log((10f / 22.5f) + 1f))) + 22.5f); rig.transform.Rotate(0, rotateSpeed * Time.deltaTime, 0, Space.World); } } if (controller.GetPressDown(touchpad)) { var touchPadVector = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_Axis0); activateFade = true; rig.transform.Rotate(0, 22.5f * Mathf.Sign(touchPadVector.x), 0, Space.World); } //if (controller.GetTouchUp(touchpad)) //{ // faded = false; // if (fade) // { // fade = false; // CancelInvoke("StartFade"); // headsetFade.Unfade(0); // } //} }
private void UnScreenFlash() { headsetFade.Unfade(0.2f); }