Example #1
0
    private void OnTriggerExit(Collider collider)
    {
        if (IsObjectInteractable(collider.gameObject))
        {
            GameObject untouched;
            if (collider.gameObject.GetComponent <VRTK_InteractableObject>())
            {
                untouched = collider.gameObject;
            }
            else
            {
                untouched = collider.gameObject.GetComponentInParent <VRTK_InteractableObject>().gameObject;
            }

            OnControllerUntouchInteractableObject(SetControllerInteractEvent(untouched.gameObject));
            untouched.GetComponent <VRTK_InteractableObject>().ToggleHighlight(false);
            untouched.GetComponent <VRTK_InteractableObject>().StopTouching(this.gameObject);
        }

        if (hideControllerOnTouch)
        {
            controllerActions.ToggleControllerModel(true, touchedObject);
        }
        touchedObject = null;
    }