public static VRMMetaObject ReadMeta(this VRMImporterContext context, bool createThumbnail = false)
        {
            var task = context.ReadMetaAsync(default(UniGLTF.ImmediateCaller), createThumbnail);

            task.Wait();
            return(task.Result);
        }
Example #2
0
        async void OnLoadClicked()
        {
#if UNITY_STANDALONE_WIN
            var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
            var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
            var path = Application.dataPath + "/default.vrm";
#endif
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            var bytes = File.ReadAllBytes(path);
            // なんらかの方法でByte列を得た

            // GLB形式でJSONを取得しParseします
            var parser = new GltfParser();
            parser.ParseGlb(bytes);

            using (var context = new VRMImporterContext(parser))
            {
                // metaを取得(todo: thumbnailテクスチャのロード)
                var meta = await context.ReadMetaAsync();

                Debug.LogFormat("meta: title:{0}", meta.Title);

                // ParseしたJSONをシーンオブジェクトに変換していく
                await context.LoadAsync();

                OnLoaded(context);
            }
        }
Example #3
0
        async void OnLoadClicked()
        {
#if UNITY_STANDALONE_WIN
            var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
            var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
            var path = Application.dataPath + "/default.vrm";
#endif
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            // GLB形式でJSONを取得しParseします
            var data = new GlbFileParser(path).Parse();
            // VRM extension を parse します
            var vrm = new VRMData(data);
            using (var context = new VRMImporterContext(vrm))
            {
                // metaを取得(todo: thumbnailテクスチャのロード)
                var meta = await context.ReadMetaAsync();

                Debug.LogFormat("meta: title:{0}", meta.Title);

                // ParseしたJSONをシーンオブジェクトに変換していく
                var loaded = await context.LoadAsync();

                loaded.ShowMeshes();
                loaded.EnableUpdateWhenOffscreen();

                OnLoaded(loaded.gameObject);
            }
        }
Example #4
0
            public async Task UpdateMetaAsync(VRMImporterContext context)
            {
                var meta = await context.ReadMetaAsync(new TaskCaller(), true);

                m_textModelTitle.text     = meta.Title;
                m_textModelVersion.text   = meta.Version;
                m_textModelAuthor.text    = meta.Author;
                m_textModelContact.text   = meta.ContactInformation;
                m_textModelReference.text = meta.Reference;

                m_textPermissionAllowed.text    = meta.AllowedUser.ToString();
                m_textPermissionViolent.text    = meta.ViolentUssage.ToString();
                m_textPermissionSexual.text     = meta.SexualUssage.ToString();
                m_textPermissionCommercial.text = meta.CommercialUssage.ToString();
                m_textPermissionOther.text      = meta.OtherPermissionUrl;

                m_textDistributionLicense.text = meta.LicenseType.ToString();
                m_textDistributionOther.text   = meta.OtherLicenseUrl;

                m_thumbnail.texture = meta.Thumbnail;
            }
Example #5
0
        async void LoadVRMClicked()
        {
#if UNITY_STANDALONE_WIN
            var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
            var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
            var path = Application.dataPath + "/default.vrm";
#endif
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            // GLB形式でJSONを取得しParseします
            var data = new GlbFileParser(path).Parse();
            // var data = new GlbBinaryParser(anyBinary).Parse();

            using (var context = new VRMImporterContext(data))
            {
                // metaを取得(todo: thumbnailテクスチャのロード)
                var meta = await context.ReadMetaAsync();

                Debug.LogFormat("meta: title:{0}", meta.Title);

                // ParseしたJSONをシーンオブジェクトに変換していく
                var loaded = default(RuntimeGltfInstance);
                if (m_loadAsync)
                {
                    loaded = await context.LoadAsync();
                }
                else
                {
                    loaded = context.Load();
                }

                OnLoaded(loaded);
            }
        }