Example #1
0
    //
    void Update()
    {
        Ray        ray = new Ray(transform.position, transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 500, (1 << 20)))
        {
            VRLookAt lookAtComponent = hit.transform.GetComponent <VRLookAt>();
            if (lookAtComponent != null && lookAtComponent.enabled)
            {
                if (lookAtComponent != _prevLookAt)
                {
                    if (_prevLookAt != null)
                    {
                        _prevLookAt.LookAtStop();
                    }
                    _prevLookAt = lookAtComponent;
                    lookAtComponent.LookAtStart();
                }
                lookAtComponent.LookAtUpdate();
            }
            else
            {
                ResetLookAt();
            }
        }
        else
        {
            ResetLookAt();
        }
    }
Example #2
0
 //
 private void ResetLookAt()
 {
     if (_prevLookAt != null)
     {
         _prevLookAt.LookAtStop();
     }
     _prevLookAt = null;
 }