Example #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();


        VRInputLookup script = (VRInputLookup)target;

        if (GUILayout.Button("Apply Settings"))
        {
            EditorUtility.SetDirty(target); // Forces Unity to save changes

            script.Right.Apply();
            script.Left.Apply();

            script.UpdateLastApplied();
        }
    }