private void Awake() { gestureSettings = Utils.GetGestureSettings(); gestureRig = VRGestureRig.GetPlayerRig(gestureSettings.playerID); EventCenter.AddListener(EventDefine.ShowGestureInfPanel, ShowGestureInfPanel); Init(); }
private void Awake() { Init(); gestureSettings = Utils.GetGestureSettings(); gestureRig = VRGestureRig.GetPlayerRig(gestureSettings.playerID); EventCenter.AddListener <string>(EventDefine.ShowGestureEditPanel, ShowGestureEditPanel); EventCenter.AddListener(EventDefine.FinishedGestureRecord, FinishedGestureRecord); EventCenter.AddListener <bool>(EventDefine.UIPointHovering, UIPointHovering); }
// Use this for initialization void Start() { gestureSettings = Utils.GetGestureSettings(); Debug.Log("Current neural network: " + GestureSettings.currentNeuralNet); if (gestureSettings == null) { Debug.LogError("Gesture settings null"); } Debug.Log("Number of gestures in the bank : " + gestureSettings.gestureBank.Count); }
private void Awake() { gestureSettings = Utils.GetGestureSettings(); gestureRig = VRGestureRig.GetPlayerRig(gestureSettings.playerID); back_Button = transform.Find("Back_Button").GetComponent <Button>(); back_Button.onClick.AddListener(() => { EventCenter.Broadcast(EventDefine.ShowGestureMainPanel); gameObject.SetActive(false); }); GestureName = transform.Find("Name").GetComponent <Text>(); GestureAccuracy = transform.Find("Accruacy").GetComponent <Text>(); EventCenter.AddListener(EventDefine.ShowGestureDetectPanel, ShowGestureDetectPanel); GestureRecognizer.GestureDetectedEvent += GestureRecognizer_GestureDetectedEvent; gameObject.SetActive(false); }
void Awake() { gestureSettings = Utils.GetGestureSettings(); gestureRig = VRGestureRig.GetPlayerRig(gestureSettings.playerID); gesture_inf = transform.Find("Ges_Inf").GetComponent <Button>(); gesture_inf.onClick.AddListener(() => { EventCenter.Broadcast(EventDefine.ShowGestureInfPanel); gameObject.SetActive(false); }); gesture_detect = transform.Find("Ges_Detect").GetComponent <Button>(); gesture_detect.onClick.AddListener(() => { EventCenter.Broadcast(EventDefine.ShowGestureDetectPanel); gameObject.SetActive(false); }); EventCenter.AddListener(EventDefine.ShowGestureMainPanel, ShowGesturePanel); ShowGesturePanel(); }
public virtual void Awake() { gestureSettings = Utils.GetGestureSettings(); gestureRig = VRGestureRig.GetPlayerRig(gestureSettings.playerID); GestureRecognizer.GestureDetectedEvent += GestureRecognizer_GestureDetectedEvent; }
static GestureSkillManager() { gestureSettings = Utils.GetGestureSettings(); GestureSkillDic = getGestureSkillDic(); }
private void Awake() { gestureSettings = Utils.GetGestureSettings(); GetComponent <Button>().onClick.AddListener(DeleteThisExample); }