private VRFPSInputController controller = null; //a script that allows, among other things, to block inputs from the user void Start() { menu = GameObject.Find("KeyBindingMenu"); menu.SetActive(false); //at the begining of the simulation, the menu is hidden headNode = GameObject.Find("HeadNode"); keyb = MiddleVR.VRDeviceMgr.GetKeyboard(); controller = GetComponent <VRFPSInputController>(); //menu.transform.parent = headNode.transform; }
// Use this for initialization void Start() { m_keyb = MiddleVR.VRDeviceMgr.GetKeyboard(); m_headNode = GameObject.Find("HeadNode"); //m_menu = GameObject.Find ("VRMenu"); //m_menuManager = m_menu.GetComponent<VRMenuManager> (); m_controller = GameObject.Find("Utilisateur").GetComponent <VRFPSInputController>(); m_wController = GameObject.Find("Utilisateur").GetComponent <WandOnlyController>(); m_wand = GameObject.Find("VRWand"); Cursor.visible = false; }
// Use this for initialization void Start() { if (MiddleVR.VRDeviceMgr.GetKeyboard() != null) { keyb = MiddleVR.VRDeviceMgr.GetKeyboard(); } inputController = utilisateur.GetComponent <VRFPSInputController> (); headNode = GameObject.Find("HeadNode"); wand = GameObject.Find("VRWand"); gliding = false; frozen = false; reversing = false; HideRenderer(); }
// Use this for initialization void Start() { if (MiddleVR.VRDeviceMgr.GetKeyboard() != null) { keyb = MiddleVR.VRDeviceMgr.GetKeyboard(); } inputController = utilisateur.GetComponent <VRFPSInputController> (); gliding = false; frozen = false; reversing = false; cameraAssisteeScript = GameObject.Find("mode_assiste").GetComponent <CameraAssistee> (); Vector3 obj = destination.transform.position; float height = GameObject.Find("HeadNode").transform.localPosition.y; obj.y -= height; destination.transform.position = obj; }
void Start() { keyb = MiddleVR.VRDeviceMgr.GetKeyboard(); gameManager = GameObject.Find("GameManager").GetComponent <Modelisation.GameManager>(); vrfps = GameObject.Find("Utilisateur").GetComponent <VRFPSInputController> (); }