Example #1
0
    public override void OnInspectorGUI()
    {
        //reference to the class of object
        VRBasics_ConnectorChild connector = (VRBasics_ConnectorChild)target;

        //always update serialized properties at start of OnInspectorGUI
        serializedObject.Update();

        //start listening for changes in inspector values
        EditorGUI.BeginChangeCheck();

        //display serialized properties in inspector
        EditorGUILayout.PropertyField(typeProp, new GUIContent("Type"));
        EditorGUILayout.PropertyField(coupleIDProp, new GUIContent("Couple ID"));
        EditorGUILayout.PropertyField(isConnectedProp, new GUIContent("Is Connected"));

        //these properties are controlled by a male connector
        if (connector.type == VRBasics_ConnectorChild.connectorType.male)
        {
            EditorGUILayout.PropertyField(attachAudioProp, new GUIContent("Attach Audio"));
            EditorGUILayout.PropertyField(detachAudioProp, new GUIContent("Detach Audio"));
        }

        //if there were any changes in inspector values
        if (EditorGUI.EndChangeCheck())
        {
            //apply changes to serialized properties
            serializedObject.ApplyModifiedProperties();

            if (Application.isPlaying)
            {
                connector.Detach();
            }
        }
    }
Example #2
0
    void OnSceneGUI()
    {
        //reference to the class of object used to display gizmo
        VRBasics_ConnectorChild connector = (VRBasics_ConnectorChild)target;

        //DRAW GIZMO
        connector.DrawGizmo();
    }