Example #1
0
        void DrawLandmark(VNFaceLandmarkRegion2D feature, CGRect scaledBoundingBox, bool closed, UIColor color)
        {
            if (feature == null)
            {
                return;
            }

            var mappedPoints = feature.NormalizedPoints.Select(o => new CGPoint(x: o.X * scaledBoundingBox.Width + scaledBoundingBox.X, y: o.Y * scaledBoundingBox.Height + scaledBoundingBox.Y));

            using (var newLayer = new CAShapeLayer())
            {
                newLayer.Frame       = _view.Frame;
                newLayer.StrokeColor = color.CGColor;
                newLayer.LineWidth   = 2;
                newLayer.FillColor   = UIColor.Clear.CGColor;

                using (UIBezierPath path = new UIBezierPath())
                {
                    path.MoveTo(mappedPoints.First());
                    foreach (var point in mappedPoints.Skip(1))
                    {
                        path.AddLineTo(point);
                    }

                    if (closed)
                    {
                        path.AddLineTo(mappedPoints.First());
                    }

                    newLayer.Path = path.CGPath;
                }

                _shapeLayer.AddSublayer(newLayer);
            }
        }
Example #2
0
        // Uses VNUtils to calculate the points, just to test the native API
        void ConvertPoints2(VNFaceLandmarkRegion2D landmark, CGRect boundingBox, nuint imgWidth, nuint imgHeight)
        {
            var points             = landmark.Points;
            var faceLandmarkPoints = points.Select(p =>
                                                   VNUtils.GetImagePoint(p, boundingBox, imgWidth, imgHeight)
                                                   );

            DispatchQueue.MainQueue.DispatchAsync(() => {
                Draw(faceLandmarkPoints.ToArray());
            });
        }
Example #3
0
        void ConvertPoints(VNFaceLandmarkRegion2D landmark, CGRect boundingBox)
        {
            var points             = landmark.Points;
            var faceLandmarkPoints = points.Select(p => {
                return(new CGPoint(
                           x: ((nfloat)p.X) * boundingBox.Width + boundingBox.X,
                           y: ((nfloat)p.Y) * boundingBox.Height + boundingBox.Y
                           ));
            });

            DispatchQueue.MainQueue.DispatchAsync(() => {
                Draw(faceLandmarkPoints.ToArray());
            });
        }