public bool IsDormant() { fixed(void *Class = &this) { return(VMTable.CallVirtualFunction <IsDormantDelegate>(Class, 9)(Class)); } }
public int EntityIndex() { fixed(void *Class = &this) { return(VMTable.CallVirtualFunction <EntityIndexDelegate>(Class, 10)(Class)); } }
public void PostDataUpdate(int UpdateType) { fixed(void *Class = &this) { VMTable.CallVirtualFunction <PostDataUpdateDelegate>(Class, 7)(Class, UpdateType); } }
public void OnDataChanged(int UpdateType) { fixed(void *Class = &this) { VMTable.CallVirtualFunction <OnDataChangedDelegate>(Class, 5)(Class, UpdateType); } }
public void Release() { fixed(void *Class = &this) { VMTable.CallVirtualFunction <ReleaseDelegate>(Class, 1)(Class); } }
public void SetDestroyedOnRecreateEntities() { fixed(void *Class = &this) { VMTable.CallVirtualFunction <SetDestroyedOnRecreateEntitiesDelegate>(Class, 13)(Class); } }
public void SetModelIndex(int Index) { fixed(void *Class = &this) { VMTable.CallVirtualFunction <SetModelIndexDelegate>(Class, 75)(Class, Index); } }