Example #1
0
        public static Texture2D GenerateThumb(VMMultitileGroup obj, VM vm)
        {
            var gd      = GameFacade.GraphicsDevice;
            var objects = obj.Objects;

            ObjectComponent[] objComps = new ObjectComponent[objects.Count];
            for (int i = 0; i < objects.Count; i++)
            {
                objComps[i] = (ObjectComponent)objects[i].WorldUI;
            }
            var thumb = vm.Context.World.GetObjectThumb(objComps, obj.GetBasePositions(), GameFacade.GraphicsDevice);

            var data = new Color[thumb.Width * thumb.Height];

            thumb.GetData(data);
            thumb.Dispose();
            var newAgain = new Texture2D(GameFacade.GraphicsDevice, thumb.Width, thumb.Height, true, SurfaceFormat.Color);

            TextureUtils.UploadWithMips(newAgain, GameFacade.GraphicsDevice, data);

            var sb     = new SpriteBatch(GameFacade.GraphicsDevice);
            var result = new RenderTarget2D(GameFacade.GraphicsDevice, 74, 37);

            var oldRts = gd.GetRenderTargets();

            gd.SetRenderTarget(result);
            gd.Clear(Color.Black);
            sb.Begin(blendState: BlendState.AlphaBlend);
            var minScale = Math.Min(37f / newAgain.Width, 37f / newAgain.Height);

            if (minScale > 1)
            {
                minScale = 1;
            }
            var rect = new Rectangle(
                (int)(newAgain.Width * minScale / -2 + 18),
                (int)(newAgain.Height * minScale / -2 + 19),
                (int)(minScale * newAgain.Width),
                (int)(minScale * newAgain.Height));

            var px = TextureGenerator.GetPxWhite(GameFacade.GraphicsDevice);

            sb.Draw(px, new Rectangle(0, 0, 37, 37), new Color(56, 88, 120));
            sb.Draw(px, new Rectangle(37, 0, 37, 37), new Color(184, 212, 240));

            sb.Draw(newAgain, rect, Color.White);
            rect.Offset(37, 0);
            sb.Draw(newAgain, rect, Color.White);
            sb.End();

            gd.SetRenderTargets(oldRts);
            newAgain.Dispose();
            return(result);
        }
Example #2
0
        private void UpdateThumb()
        {
            if (Thumb != null)
            {
                Thumb.Dispose();
                Thumb = null;
            }
            if (TargetOBJ == null)
            {
                return;
            }
            var objects = TargetOBJ.Objects;

            ObjectComponent[] objComps = new ObjectComponent[objects.Count];
            for (int i = 0; i < objects.Count; i++)
            {
                objComps[i] = (ObjectComponent)objects[i].WorldUI;
            }
            Thumb = TempVM.Context.World.GetObjectThumb(objComps, TargetOBJ.GetBasePositions(), GameFacade.GraphicsDevice);
        }