Example #1
0
    private VIS.WorkSpace.Geometry GetDestinationGeometry(
        VLUnityCameraHelper.FlipCoordinateSystemHandedness fcsHandedness)
    {
        VLGeometry creator = this.destinationGeometry.GetComponent <VLGeometry>();

        // check if object has a geometry component
        if (creator != null)
        {
            return(CreateVLGeometry(creator, fcsHandedness));
        }
        else
        {
            // if target object has no geometry component -> use center point which is stored in
            // destinationPoints[0]
            VIS.WorkSpace.Transform trans = VLUnityCameraHelper.CreateLocalVLTransform(
                this.destinationGeometry,
                fcsHandedness);
            Vector3[] destination = GetDestinationVertices();
            trans.t = new float[3] {
                destination[0].x, destination[0].y, destination[0].z
            };

            return(new VIS.WorkSpace.Plane(
                       0,
                       0,
                       1,
                       trans));
        }
    }
Example #2
0
 private static VIS.WorkSpace.Geometry CreateVLGeometry(VLGeometry creator,
                                                        VLUnityCameraHelper.FlipCoordinateSystemHandedness fcsHandedness)
 {
     return(creator.CreateVLGeometry(VLUnityCameraHelper.CreateLocalVLTransform(
                                         creator.gameObject,
                                         fcsHandedness)));
 }
Example #3
0
    private static VLModelTrackerCommands.SetInitPoseCmd.Param CameraToInitParam(
        Camera camera, Matrix4x4 offset,
        VLUnityCameraHelper.FlipCoordinateSystemHandedness flipCSHandedness =
        VLUnityCameraHelper.FlipCoordinateSystemHandedness.Automatically)
    {
        Vector4    t;
        Quaternion q;

        VLUnityCameraHelper.CameraToVLPose(camera, offset, out t, out q, flipCSHandedness);
        return(new VLModelTrackerCommands.SetInitPoseCmd.Param(
                   t.x, t.y, t.z, q.x, q.y, q.z, q.w));
    }
Example #4
0
    private void UpdateInitPose(Camera cam,
                                VLUnityCameraHelper.FlipCoordinateSystemHandedness flipCSHandedness)
    {
        // Get the VisionLib transformation from the Unity camera
        VLUnityCameraHelper.CameraToVLPose(
            cam, this.rotCamera, out this.t, out this.q,
            flipCSHandedness);

        // Convert the transformation into JSON
        this.initPose.Set(t, q);
        this.initPoseString = VLJsonUtility.ToJson(this.initPose,
                                                   this.prettyPrint);
    }
Example #5
0
    /// <summary>
    /// Creates a VLWorkSpace.Definition from this VLWorkSpace.
    /// </summary>
    /// <returns>VLWorkSpace.Definition described by this class</returns>
    public VIS.WorkSpace.Definition GetWorkSpaceDefinition(bool useCameraRotation)
    {
        VLUnityCameraHelper.FlipCoordinateSystemHandedness fcsHandedness =
            VLUnityCameraHelper.FlipCoordinateSystemHandedness.Automatically;
        if (InitWorkerReference())
        {
            fcsHandedness = this.workerBehaviour.flipCoordinateSystemHandedness;
        }

        VIS.WorkSpace.Definition currentWorkSpaceDef =
            new VIS.WorkSpace.Definition(
                new VIS.WorkSpace.Transform(
                    this.transform.position,
                    this.transform.rotation),
                VLUnityCameraHelper.UnityVectorToVLVector(this.upVector, fcsHandedness),
                useCameraRotation ? defaultRotationRange : 0.0f,
                defaultRotationStep);

        currentWorkSpaceDef.origin      = GetSourceGeometry(fcsHandedness);
        currentWorkSpaceDef.destination = GetDestinationGeometry(fcsHandedness);

        return(currentWorkSpaceDef);
    }
Example #6
0
 private VIS.WorkSpace.Geometry GetSourceGeometry(
     VLUnityCameraHelper.FlipCoordinateSystemHandedness fcsHandedness)
 {
     return(CreateVLGeometry(this.sourceGeometry, fcsHandedness));
 }